Yeah, I figured as much. I am going to give him my old GTX 630 when he upgrades his PC
Galahir950
While that is somewhat true, I have seen people send themselves from a AAA to a C bond over a T1 Water tile. It was something like 114k. I think tile auctions provide a dynamic that helps prevent the game from getting stale in certain situations.
Would my friend be able to play this on Low GFX settings? He has a prebuilt Dell Inspiron 660: Intel Core i5-3330 3.0GHz Intel Intel HD Graphics 2500 Desktop 8GB 1600MHz Win 8 64
What are your favorite custom game modes. Mine is "The Resource Wars". Tiny Map for 4 Players, Small for 6, Medium for 8 Resource Minimum: None Resource Presence: Rare Stock Delay: Yes Tighter Debt: Optional (Can make the game about 2-3x as difficult) I ran into a match last night that had only 1 water plot. Water got up to ~$500, Food to ~$670, and Fuel to ~$390. Not
Thank you, that would be very helpful.
I do have V-Sync on, I am not overclocked, and I upgraded my CPU fan a few months ago. I understand it is unoptimized, I was just checking to see if anyone else had this issue.
Ever since the latest update, during games, my Cpu wil break my alarm temp of 65°C. No other games do this and it started with the latest Offworld update. Has anyone else has this issue? OS Name: Microsoft Windows 7 Professional Version: Service Pack 1 System Type: x64-based PC <span style
Each patent could be sold at auction, and, if no one claims it, it defaults to the buyer. Although this is not factually accurate, it could be used to prevent steam rolling.
[quote who="node10" reply="1" id="3526133"] The lack of mixed power adjacency bonus also forces you to go balls deep on either wind or solar, but rarely a combination. In addition, if how far away a power structure was to your HQ had a slight downward effect on how much energy arrived that might work in favour of wind because the very high ground does tend to be on the map peripheries. [/quote] Which cluster type would make the most
Auto Supply All will automatically buy any resources that you lack for production there, like carbon at Electronics factories. Note, this will drive the price up for that resource.
[quote who="sresk2" reply="4" id="3525890"] First person to off world market is still 99% going to be the winner, unless two or three build them virtually at the same time or that person was foolish early on with massive debt.[/quote] I am going to have to disagree with you on this one. Even though I am usually the within the top third that upgrades to HQ level 2 and 3, I am usually the last remaining player to construct an offworld market, but I still win fairly often. Even then
We also need a way to check our ping in game And the ping of each server in the server browser. I will sometimes be in gakes where there is a 3-4 second delay.
Okay. Fair enough. A leveling system could work, they already implemented it in the Campaign. I actually would like a map option where resources are very rare, forcing you to rely on the market to buy base resources that you use to refine into chemicals, electronics, glass, etc. This could be balanced by you starting with $10k and 100-200 of each base resource. That will probably end the game before it even gets close to the final buyout. <
Good point. 10% of What per second? 10% of the stock price, 10% of the resource sales? Dividends are usually from the quarterly/whatever period of time's profit. Should the conversion of resource X to resource Y affect both, X's, or Y's market price? What could be some other Minor Buildings? <span s
This is something that I would love, but I am not sure how to implement it, technically, the game takes place over days/weeks, not months/quarters. This seems like a good idea. the market completely flatlines by the end and you are left waiting for rockets and trying to take advantage of ANY increase in price I dont really use the engineering building, so I have no comment. This should just be another setting like the existing "Reveal Map". <li
[quote who="jgray5454" reply="3" id="3525471"] I like the idea of Black Market abilities having different effects on different buildings. Having efficient counters to a player going all-in on resource X would open up more opportunities for strategy. Dynamite could be devastating to FUEL plants and have a chance to cause damage in adjacent hexes. Mutinies could be more effective on buildings which require a lot of labor (Mines/Quarries) and less effective on more automated buildings
[quote who="MrCompletely" reply="8" id="3525479"]Quoting indrkl, reply 7 the problem with intentionally taking debt is that it can be easily countered by just buying him out last for 0 $. This all makes sense, but perhaps if a players debt is acquired with purchase, then there should also be a lose state where players can go bankrupt and drop out of the game when the stock prices reaches $.01
This is my playlist, but sometimes I will just listen to the FTL soundtrack.
[quote who="indrkl" reply="3" id="3525119"] yeah, they work really well combined... having a cluster around a 3 or 2 stack, gets nuked. [/quote] It works well if you can stock up on goon squads for the central resource and nuke the other high level of the same resource, You would dominate the market.
[quote who="indrkl" reply="1" id="3525113"] I feel like Hacker Array and getting resources back from scraping are the key in such a setup. [/quote] Two others are Underground Nukes and Slant Drilling.
Parameters Players: 4-8 AI and/or Humans Difficulty: Manager+ Speed: Normal Map Size: Small for 4, Medium for 6+ Resource Min:
I always play Scavengers for the exact reason you stated.
Okay, thank you.
Along with your ideas, which are great, we also need the ability to trade resources and buy/trade claims with other corporations. Mr. A desperately needs Water for his Food production after an EMP took out his pumps Mr. B
Is it possible to share replays? I want to show my brother the replay of my first win, I have the replay.bin backed up, but I don't know if it has identifying info that ties it to my steam account/game.