Add the option for all sentry and all guard ships undo sentry/guard. Add all ships docked eject.
ForesterSOF
100% Influence All planets are yours
They are both supposed to give adj bonus to influence.
According to the adjacency arrows HP do not get/help influence when by a snuggler colony.
I would take a guess that you need to update the video drivers or 10 security blocking something.
I have had a planet start rebellion as soon a 1.4 influence. As Horemvore stated the more resistance and approval a planet the higher the number has to be..
Other then getting an alliance with first major race for steam badge and locking good relations; alliances are a waste of time.
Multi layer filtering automation. More governors of planets (Influence, Ideology) and the future admirals so managing large empires is not so time consuming.
After all my map is explored the ships/fleets just sit there doing nothing and no notification when set to explore. If nothing left to explore can the ship/fleet tell us they need to move.
If we could password protect our race then we could setup a round robin game emailing the save game around. Alas I do not see this happening either. At one time they said the Pbem and hotseat people were not enough to offset the cost of the development so I gave up. A shame for I would have liked to play others the pbem way.
You need to make multiple fleets and have them all just one move away from the planet. That way you can attack with one then another fleet (all same turn) till you win. If you do not want to do it tahat way then there is influence flipping and diplomacy.
Some things require lots of looking on the map and hopping you do not miss anything. An easier way to find stuff is to make the main map only show certain things. stars, planets, anomalies, relics (types of resources), starbases, shipyards. Effectively getting rid of the mini map unless you need to see the entire insane map at once.
[quote quoting="post"] Ticket ID: RZD-880-20122 Subject: Galactic Civilization III crashes on Start Department: GalCiv III - SDGame Type: Issue Status: Op
It happens to me every time I add a ship to a fleet. After the Turn it goes back to norm.
When it gets above 80 planets plus all the ships and starbases it can get tedious. Especially when you direct control all. Yes it is fun for those that like multiple things to do. Even though it can be a bit much at times. On this train some would be turned off by doing all that micro. The most time consuming is when someone gives you all their stuff and it take 40+ min to get it straight. Like you said the large empire UI update will hopefully help.
With My Insane map I already had enough planets. After some conquers and people surrendering to me I have a load of planets. I need to be able to place governors over an area/group of planets or I will loose it. This is only happening since I am playing sim GC after winning an Alliance.
So the 21st is the end of summer.
I think something similar may be on your todo list. Just like there is a symbol of when we can talk to other races could you do the same thing so whe know when we can call a meeting to push through what we want.
The default is for Steam to auto update GCIII when Steam active. There are Steam updates and GCIII updates.
so minor you could laugh at it. the description does not match what it says in red. fighters or drones.
Diplomacy/Lets talk About Something Else/Surrender I know it is on your list. Just want to make sure it does not magically disappear.
Like in Farscape be able to make a specialized research statbase ring for researching. Expansive but lets you research specialized weapons.
update the game through steam. if it is the 21 version it is your #3
How about the idea of having a military base on a norther's planet. Much like the US has military bases in other countries. If you are able to do this in the diplo then an easy way to extend range if you have the technology to do such an agreement.
I also like your new ShipSet.