WenlaM

WenlaM

Joined Member # 5419800
1 Posts 11 Replies 1,260 Reputation

Currently I'm using fleets like: large (log=60): - 3 specialized, only offensive capital (one/weapon type) - 2 carrier, only fighters (support) - 3 only defensive (escort), balanced huge: - 3 specialized, only offensive capital (one/weapon type) - 1 carrier, only fighters (support) - 2 only defensive (escort), balanced Working find...

7 Replies 18,225 Views

[quote who="Stalker0" reply="13" id="3584549"] I will definitely check out the UI enhancements. But two thoughts from the patch notes: 1) Governors give production bonuses. I strongly disagree with this. I don't like the idea that automation gives me a benefit I don't get myself. Automation should be a way to streamline my game-play experience...my incentive is less to fret about, not getting some extra bonuses. 4x games ar

92 Replies 117,009 Views

[quote who="Island Dog" reply="10" id="3580212"] Quoting norway88, reply 9 Where do we actually go to register the game? I have looked but cannot find where In the game. Bottom right corner there's a register button. [/quote] But I can't register because the

11 Replies 69,985 Views

[quote who="Grathocke" reply="3" id="3579731"] as it told me I already have the DLC in my library. I guess that is because of being a founder, but still, kind of a let down. [e digicons]X([/e] [/quote] Can you tell what is included this DLC? Adv. thanks.

11 Replies 69,985 Views

[quote who="Gaunathor" reply="8" id="3564154"] Quoting WenlaM, reply 7 Is it told some where? I haven't seen it. It was stated in the patch notes for v1.02: " Added a check to gray out Yor assembly projects so

9 Replies 8,574 Views

[quote who="Ryat" reply="6" id="3563859"] Quoting WenlaM, reply 5 For me it's logical behaviour because of the nature of the 'race'. On the other issua is how logical is 'approval' for this same reason... Assembly projects are suppose to stop after you go over the pop limit.[/quote]</p

9 Replies 8,574 Views

As I have seen it, you can go over max population (you don't consume food, you build/assembly your 'people') but if you overmax, it slowly starts going down (0.1/turn) untill it reach maximum capasity. For me it's logical behaviour because of the nature of the 'race'. On the other issua is how logical is 'approval' for this same reason...

9 Replies 8,574 Views

[quote who="wnieves" reply="15" id="3559319"] Nearing 3000 turns etc... [/quote] Aaaah! Thanks for that information, now I know (when I'll get there) that game doesn't end too soon, if just get research slowed down early enough.

35 Replies 121,722 Views

I like playing slow, that's why this interest me. My current (third) game is medium map and I have got allready about 400 turns. May be that I can answer my question by my self [e digicons]:grin:[/e]

35 Replies 121,722 Views

[quote who="Christian_Akacro" reply="6" id="3558641"] A 64-bit game with a turn limit that doesn't even approach 16-bit? If that's true Paul and Brad should turn in their white hats. [/quote] So, is it true? How many turns I can play if I don't check "Turns" - victory on?

35 Replies 121,722 Views

[quote who="wuphonsreach" reply="4" id="3558234"] I'm about 800 turns into this map and it looks like it will take another 800-1000. [/quote] I had an impression that you can't play over 999 turns, even if you have not checked "Turns" - victory condition. I really hope that my impression is false...

35 Replies 121,722 Views