TheFunMachine

TheFunMachine

Joined Member # 5407987
8 Posts 98 Replies 959 Reputation

I understand that pretty visuals are often not what people focus on with these sort of games, but damn do I like great presentation. Recently Stellaris got some visual improvements that look the looks up to a 11 and it's a really nice game to sit back and enjoy the light show when fleets clash. Gal Civ 3 run a really powerful engine so far as I can tell, and it seems like there is plenty of room for more visual candy. Am I the only one who would like to see more enh

6 Replies 27,707 Views

Last I checked Gal Civ 3 was in a really good state and was a lot of fun to play. I think what it needs is more content as well as improvement to AI war fighting and diplomacy. I'm under the impression that the next expansion is going to add a bunch of new mechanics like politics. On the other hand, with the 4x market saturated right now, it'll have to make a big impression when it comes to the next expansion. Games like Stellaris have raised expectations.

57 Replies 323,315 Views

First in class AI along with the ability to easily make unique custom empires and ships were the two draws that got me to this game. Also, we gotta have politics. Just gotta have those. If Gal Civ 3 wants to go in the full on empire management/4x that's totally fine with me. I'm really looking forward to the new expansion!

53 Replies 357,136 Views

Alliances need quite a bit of work (or reworking) for them to have significant impact on gameplay. As you are probably aware by now, they're pretty much just a tech that enables a diplomatic victory rather than something which introduces a new dynamic to your game.

7 Replies 49,569 Views

Having some dedicated research planets is a good thing, and it's good that you recognize the importance of having farms on your planets. However, you need to have some planets devoted to manufacturing for the purpose of ship building and infrastructure development. I personally hold roughly to a 1:1:1 principle when it comes to developing planets. This simple ratio refers to how I primarily focus planet development ie for each planet in my empire I <span style

21 Replies 107,019 Views

We all know the next big expansion is in the works, as well as another cool update/dlc. One thing I miss are the regular posts by devs on upcoming content, or the the twitch streams where Paul would answer some questions. I keep hearing hints that the next expansion is going to be a pretty huge update and I am really excited to see more little snippets and a dev journal would be really cool.

7 Replies 34,522 Views

[quote who="rlared12" reply="4" id="3646361"] OK what about this. . . instead of being able to purchase, they make the Tier 1 ideologies cheaper than the Tier 2, etc. The thing that sucks is that you've unlocked a bunch already, a Tier 1 technology can cost like 60 points which sucks. Tier 1 should always cost like 20 or 30 at the most. [/quote] So you mean every branch starting at the same fixed price at each tier, with each tier after progres

12 Replies 28,600 Views

With my specific custom faction, I rely on the Benevolent tree, with some elements of Malevolent if I can get them. It's funny -- my race is set up to be isolationist, with debuffs to trade/tourism and buffs to ship toughness, logistics, production, etc. So they can go pound for pound against warlike races. The way I utilise the tree is to go first with the benevolent influence building (can't remember what it's called) for my first choice, so that I can exp

12 Replies 69,120 Views