TheFunMachine

TheFunMachine

Joined Member # 5407987
8 Posts 98 Replies 959 Reputation

It got tweaked because players were saying the starting N number of starbases was a bit much. Overall I quite like the system, but in my run through I thought the initial number could be reduced in order to force you into thinking about where you would use them a bit more, particularly early game. However, If I'm reading the latest patch notes right you get a lot more from teching up now. Unless you were a starbase mirco-manager prior to the admin system (how do you like them clicks? :))

93 Replies 596,217 Views

[quote who="Horemvore" reply="1" id="3664507"] The AI governors are not setup to build faction unique buildings, nor are they setup to build military buildings of any kind. There is also the issue of, if you mod it so the AI can build them, the AI ignoring the "one per planet" improvements requirements and building as many as it likes, this is also true for the "one per player" improvements. Saying that, I still think it makes for a better game if it is modded in, even with th

2 Replies 19,089 Views

In the Steam forum I wrote: [quote]Taking a short study break to boot up a game with the opt-in -- quick impressions: Admin system for starbaases is actually really awesome, and strangely by putting a limit to how many you can field, it opens up more options. I also think it makes smaller empires much more viable now too. Diplomacy is so much better on initial impresions as well. Greaat work! They other civs are much

2 Replies 19,089 Views

Very happy with the changes outlined so far for the next patch. Keen to see more and also to learn about more about how you're tinkering with the AI. Definitely the changes to trade are a big one -- for so long now it has been very easy to manipulate the diplomatic trade into disproportionately favorable outcomes for the player. What needs a serious look is the alliance/treaty system. Alliances are... apparently a box that gets ticked on the path to a victory condit

93 Replies 596,217 Views

[quote who="Frogboy" reply="18" id="3661208"] The AI's capacity for expansion is orders of magnitude better in 1.9. The map sizes are irrelevant to it. [/quote] This is great to hear, thank you for the response. In the past you have mentioned how AI improvement in games is very often a thankless task, but I very much do appreciate improvements. The broad list of updates you wrote down for the Crusade in this diary as w

53 Replies 330,864 Views

With the release of 1.9 and going forward, how do you think the AI's capacity for expansion has been improved? Will reverting some of the map size changes impact their ability to expand beyond a certain point? AI sitting around and doing nothing to push their borders and interact with the map has been a criticism of mine for some time. I am playing my first game with 1.9 on a huge map currently, and so far it seems that the AI do interact more, which I think i

53 Replies 330,864 Views

I'm going against the grain here, but overall I'm not having a problem with the way maps have been re-scaled. My initial impressions starting up a new game is fairly positive regarding the density of the new maps. If anything, I see it as an opportunity to perhaps expand with more map size options. I guess, ultimately I have been seeing more interaction between factions and being forced to consider my expanding perhaps a little more quickly, because they AI cert

39 Replies 152,992 Views

I have to agree. If the AI planet governors were to be updated to better build out adjacency as well as improve build orders, it would go a very long way into helping the AI stay competitive mid-late game simply by reducing production inefficiency. I am not much of a min-max kind f person, but even my planets have a layout that trumps my AI companions. Although, to be fair as well, they're a lot better than they were at launch -- the AI used to build absolutely atrocious planets and made

24 Replies 138,043 Views

[quote who="Seilore" reply="44" id="3659879"] Is the administration thing in the game yet for star bases? Don't seem to have any issue building star bases to this point. Several are starting to pop around my planets (by me). [/quote] Nah, admin has not been implemented yet. In the second update for the opt-in P.Shaw said they reset the starbase spacing until they implemen

94 Replies 563,047 Views

I think there is some disparity, as I am noticing certain AI factions like the Thalens or Arcaens consistently underperforming in all of my games, but the factions like Drengin seeming to explode in power. I cannot put my thumb on the exactly what causes this, but I'm starting to believe that there may need to be some more balancing needed.

94 Replies 563,047 Views

I've posted some feedback on the steam forum. In my game the Drengin were far and away more powerful than anything else on the map in terms of the faction power number. When I won the game around turn 220 I was second with around 1000, and the Drengin doubling that. I think I may need to play a bit more, as I am not sure if it was luck of the drawn when it came to their spawn, but I personally think galaxy generation could use some tweaks to even out faction balance. I played on loose clu

94 Replies 563,047 Views

Really insightful post, particularly when it comes to designing 'good' AI. I'm not sure this is an exploit per se, but the way the AI wages war, particularly in large maps and particularly when there is a significant gap between star systems has been problematic in my experience. I experience this behaviour as the AI declaring a war on me, but they will not actually send fleets to my territory, or if they do, they will often target planets of very low value.

49 Replies 296,542 Views

[quote who="Seilore" reply="3" id="3658081"] I can respect this view of the game, however, tweaking graphical battles and things of the sort for pure cosmetic viewing to me is a waste of resources...[/quote] That's a good point, but I don't really understand why it would necessarily be either/or in the future. If Gal Civ 3 is going to be a flag

6 Replies 27,715 Views