mortili

mortili

Joined Member # 5341627
0 Posts 124 Replies 1,396 Reputation

[quote who="Bertrand1234" reply="4" id="3659067"] Thanks to have tested the improvement, I didn't thought to comment out the DurantiumCost. So I will have to wait and see if the problem is solved in the next versions of the game. [/quote] If you haven't done it yet you should open a support ticket, since this doesnt happen with the base game (there are simply no upgrades to Improvements with Resource-Costs)

6 Replies 8,995 Views

[quote who="Bertrand1234" reply="2" id="3658914"] And the second improvement I pasted is the new building, the upgrade that should be available after researching the tech XenoManufacturingMethods. It isn't the InternalName of the tech, but the GenericName, in order to make the building available to all factions. [/quote] Yep you'r right . As for preclusions, you shouldnt need any for the durantium refinery, its a colony unique so no need to preclud

6 Replies 8,995 Views

I usually play on insane with ~10 Factions, anything more than that makes it far to crowded, i also dont play with all abundant, i try to set it so i get ~20 Planets per Faction. Dont got Problems with crashes, but usually at around turn 100-150 ships start moving really slow -.- Mods: Informative Diplomacy (Edited), MPGC3 (mostly AI stuff) Specs: i7-4770K 24GB RAM Sapphire Tri-X R9 290 OC

26 Replies 98,012 Views

I usually get all Idiology-Point-Improvements in Benevolent first, and after that get the Malevolent ones. Then I can pretty much take everything in both trees

34 Replies 108,910 Views

[quote who="Mystikmind" reply="4" id="3656454"] I actually tried putting thrusters on larger escorts to try and get them to help carrier drones in battle instead of hanging back doing jack as they do. To my utter amazement after moving forward nicely for a few seconds, they turned back!!!!!!!!!!!!!!!! Nope drones are to fight on their own. [/quote] Most likely because Escorts have ManeuverType Defender and try to stay close to Capitals/Supports

5 Replies 31,486 Views

You simply need to remove the ... tags, this also means that you cant upgrade those improvements anymore, so if you want to replace a lvl1 factory with a lvl2 you need to destroy the lvl1 factory first

7 Replies 14,943 Views

[quote quoting="post"] In the 1.83 update I've noticed more and more where starbases are continuing to show that they can be upgraded with the upgrade indicator when no docked constructors are avail. If one attempts to build another module it adds it to que. The modules are single point build modules so it's not a multipoint issue. Has anyone else seen this? [/quote] Have seen this too, but already in earlier versions

15 Replies 16,192 Views

[quote who="General Pants" reply="2" id="3652512"] Are you sure? I mean, I can take the .xsd file and alter it and put it in the schema folder. Does that not change anything? That never occurred to me... [/quote] maybe you should try to look into what .xsd s do

9 Replies 24,128 Views

Its not only mercs actually, the weapons from the latest dlc are also affected only thing what doesnt happen in the unmodded game is the anomaly thing, because there are only bonis to hp, shiprange and moves, for which we dont even have tooltips -.-"

13 Replies 8,467 Views