What is the Plan for the Yor-Assembly? At the moment (yor-)pop-grotwh doesnt work and we are only able to assembly 5b yor at once it would be nice to assembly as much yor as you like (ex: 0.1b, 2.5b, 10b, ...)
mortili
[quote who="MacsenLP" reply="15" id="3529439"] The tactical combat analogy isn't quite the same, production overflow was in Gal Civ 2 tactical combat wasn't. [...][/quote] There is no "production" overflow in GC2, research could overflow, exept when you get to the end of a Tree. for Manufacturing we did get the bc, spent on Manufacturing not used, back. In GC3 this cant work because Manufacturing doesnt cost anything.
Also remember that the Drath have the ability to shift shape, so its very likely that there are still some out there. Well but maybe GC3 removes that part like they changed the Thalans to suddenly be Bipedal...
cant see the pic ;( edit: now it works :D
[quote who="Larsenex" reply="2" id="3522308"][...] if I had 10 shields and you had 9 beam weapons, you would never touch me[...][/quote] actually defenses worked exactly like weapons, so if you had 10 shieldpoints you would be able to negate 0-10 points of beam-dmg per combatround and 0-3 of massdriver or missile-dmg
[quote who="Rhonin_the_wizard" reply="1" id="3521788"] [...] The Torians are mentioned as being an aquatic race, but they did not start with the research to colonize aquatic worlds unlocked. [/quote] They had the Aquatic World colonization tech "earlier" in the techtree
agreed, its extremly annoying
Well even in GC2 Weapons fired individually, so i expect that to get in at some point
[quote who="Lucky Jack" reply="6" id="3514528"] Ah. Now I see what is going on. This is a "user mod", not something from Stardock. That is why it doesn't show up in Steam. [/quote] Oh i thougt the word mod was enough to show its from another user [quote who="Lucky Jack" reply="6" id="3514528"] So, what are my risks if I use these mods? What happens if some of these files are replaced by a Stardock update? Will this mod work w
I dont think the mod directory works yet, so you have to overwrite the files in ...Steam\SteamApps\common\Galactic Civilization III\data\Game to go back to normal you either rename the original files befor you unpack the mod or you use steamrepair
This USER Mod fixes some issues and changes some things to make the Beta more playable, NOT recommended to use in multiplayer NOT recommended to use with another version as 0.61 (Beta 3) revert this mod by using steams repair option (in steams library right click on GalCic3 -> Properties ->
Peti I probably has the Low Gravity/Desert Planet/or somthing similar (all give 25% to Manufacturing) Bonus. The Bonus is applied but not shown, So when 11mp are shown you actually get 13,75mp. (So its just a visual Bug) But when send the mp to your Shipyard only the 11mp are send. (Here its totally Bugged)
[quote quoting="post"] C. Things that Make Me Micro: C1. Queues are still lossy . Excess social production and research does not carry over. [/quote] -Projects. As Yor you get 0.2 growth for 0.1 Manufacturing 0.4 for 10, 0.4 for 19.9, 0.6 for 20 etc.
You can just edit the prefs.ini to the right path for me for example it is "ModsDir=I:\GalCiv2\Mods\APT20"
Haven`t tried it jet, well im normally playing as custom so i have only that raceconfig file. Still not finished with my arcean-game, thougt the AI is doing better (had ca 20% of the planets after colo-phase) was a little concernd about the arceans losing pretty much everything moral related, but it works for me. 2 things i noticed: -The Terrans didn`t build the innovation complex -The last yor-
[quote who="MabusAltarn" reply="64" id="3355505"] Check for a tech connected to Planetary Invasion called Total Annihilation. It'll give you +30% soldering and is very cheap.[/quote] Ok, was playing with Yor-Techtree and thougt it was a normal tech for them :) [quote who="sifsilver" reply="62" id="3355033"] I'm playing apt2 the governors screen is bugged. Everything is blank. Hard to play a big map game without governors [/quot
Some things i noticed(APT 2.0.1): When selecting your techs for the custom race, the history-techs have cost between 5 and 20, while adding nothing. Fusion Reactors costs 0 The Korath-Super-Abilitie gives only the Toxic-Colonization techs, it says something about more powerful warriors My first 2 games were wierd, not sure if i was just extremly lucky (Cr