KayserCEO

KayserCEO

Joined Member # 5323605
8 Posts 15 Replies 232 Reputation

So, I tried the new campaign to seee what it's like. While it's definitely an improvement over the previous one, e g that the auction perks don't carry over, I still see some issues with it. First, I can't get my head around what the purpose of the campaign is. Is it supposed to be a story, a learning adventure, or just relaxed fun? If it's supposed to be a story, it might just be incomplete. There are obviously no cut-scenes or even texts to tie the campai

1 Replies 13,282 Views

Only power and life support can be paid with debt. Any other resources, such that are required to produce goods for stockpiling, must be purchased with cash. Hence, if there is no cash available, the required resource will not be auto-purchased and the building that require the resource will stop.

1 Replies 7,780 Views

Agree with Cubit. In FFA there is only one winner and the others are equal losers. Someone who is not a threat can sometimes be left untouched until the very end, just because you need to focus on taking out the opponents who pose a serious threat first.

6 Replies 20,268 Views

Obviously the dynamite feature would only be used when there are only two players left in the game. Otherwise it changes the game completely. Resigning with more than two players should mean that an AI takes over who fights until the bitter end, just like now. The difference is that when you resign compared to leaving, you can watch the stats, continue observing the game, and participate in the end-game chat.

12 Replies 7,980 Views

It would be useful if the default setting for map size was Auto, automatically adjusted to fit the number of players currently in the lobby. Eg small for 2, medium for 3-4, large for 5-6, and huge for 7-8 players. (Still with the possibility to override, of course).

0 Replies 2,764 Views

[quote who="Ivoyanity" reply="2" id="3534727"] When a resign/give up button is being produced, i would like that it also blows everything up - dynamite style [e digicons]B)[/e] [/quote] Awsome idea, with 5 4 3 2 1 countdown. Like Lemmings.

12 Replies 7,980 Views

The current way of resigning is leaving or selling your own stock. This is not so good. There needs to be a resign function which clearly signals to everybody in the game. Especially in 1vs1.

12 Replies 7,980 Views

I'd like the global ranking system be something connected with personal wealth / earnings. This whole thing reminds me of Railroad Tycoon, where your personal wealth was calculated when the game ended. The global ranking could be based on something like "personal wealth" which is gained by winning games. This is taxed 1% per day. Also your annual earning is a parameter. This is your income for the last 30 days or so.

6 Replies 20,268 Views

In my experience the ping in the lobby is not a significant indicator of experienced lag once in the game. I've played games with hosts with over 200 ping without experiencing significant lag. I think the problem is if you start getting packet loss and end up several seconds behind. But I'm no network developer.

1 Replies 8,677 Views

[quote quoting="post"] I don't have time to play many multiplayer games, so when I have played a game I would like the possibility to discuss the match after the game is finished. I see people doing this in the lobby of a next game but a best you get only a few people who were in that last match, and I don't play consecutive matches so for me there is no 'next lobby'. When playing the colony stock mode this hits even harder because that last stage of such a mat

5 Replies 25,096 Views

When exploring you have a pane with some statistics regarding resource availability. Is there anyway I can display that pane once I have constructed my HQ? That would be helpful when you quickly need to decide what to go for next.

3 Replies 14,652 Views

[quote who="DeftMunky" reply="2" id="3528703"] Hi KayserCEO, I see where you're coming from, but some other player could get slant drilling before you do preventing you from getting it and it would get the game in a weird state where a lot of things would need to be undone. I do agree, in general, that we want players to be able to do things preparing for something to come online. Thanks! -Scott- [/quote] What if I'm ready to take my

4 Replies 18,293 Views

+1 I would even want to be able to schedule before finishing the building. Won't progress of course, but then I could tend to other things and the shipment would start counting when the offworld market was finished.

5 Replies 24,867 Views

[quote who="DeftMunky" reply="5" id="3526206"] Soren boosted the effectiveness of wind turbines by 20% for the next update. It may not be that when you guys get it, but he is trying to address the problem. Thanks! -Scott- [/quote] I'm sad to hear this. I thought it was fine as it was. Just as Velusion said the BM vulenerability is a real factor. GT is most efficient but most vulenerable, Solar is more vulenerable than wind due to the rythm of day. W

10 Replies 12,831 Views

[quote quoting="post"] The Martian market & colony [/quote] Agree there should be some more information revealed on what is consumed in the background. Unless it is revealed, someone will measure it and it will be public knowledge anyway. Perhaps the colony should not consume the same amount of every resources in every game? This would require players to consider the colony consumption in their strategy. [quo

6 Replies 5,698 Views

Just a minor feature request: I want to be able to build in adjecent spots, even when I don't have slant drilling. Two reasons: 1. I'm researching slant drilling and want to dispatch my construction across the map before slant drilling is done. 2. I want the adjecency bonus on the present building (accepting the fact that the new building will not produce anything).

4 Replies 18,293 Views

Hi Guys, Congratulations on a great game coming. I want to share some thoughts after about 50 hours of play. First of all, the overall design is impressive. The "issue" of snowballing which some players are mentioning I consider a good thing. I would even go as far as to say it's one of the best things about this game. When someone gets that significant break, it's all over. That's the game. No hour-long end-game sitting around waiting to get killed eventually. Whe

1 Replies 2,368 Views