Thank you Brad for this! It's a great example of what AGI is all about; I'll share it with my friends and family so they can better grasp where we are headed and why it is so exiting and frightening at the same time.
Draver
Good stuff!
Good stuff Derek, thx!
Absolutely! :)
In my current game, one of the minor races (the ones that can't be conquered through planet flipping) gave me a "quest" when I interacted with them. Once I completed the quest, I had a choice of rewards and one of them was 0.2 techapods per turn! Lets just say, I'll protect them to the end :)
Combat and the various strategies involved in optimizing it (what ship or star base I build, what kind of layout I use, which modules is most optimal, what combat research do I go after in my current situation, how do I use it all in my grand strategy, how do I counter my enemies move, etc.) is an important part of the genre for a lot of players. There's so much potential for fun there, its worth taking the time to make it interesting while not over simplifying it or over complicate things. I
Totally agree with point #4. I really dislike RNG cards as well. Your idea of applying a bonus seems like a good compromise: use an incitative (bonus) instead of a constraint (negative).
That's awesome Derek, thanks!
I agree that something needs to be done about this. If the circle is here to stay, another solution would be to highlight the resources that will fall in the star base influence when moving your construction ship around.
About constructor and the range ring, one thing that would really help is highlighting the resources, planets, etc. that would fall into their influence radius prior to building a star base. Small quality of life thing that would make a world of difference.
From what was said in the Discord, it was intentional. They're trying it out. Brad gave a solution to revert the behaviour. Just go in \Epic Games\GCIVTestEdition\Data\Core folder and open GraphicsDefs.xml. Then swap the numbers of these two lines so they look like this: 4500 3500</StrategicIconDistanceThresholdHigh&
This may be a bit too late in the life of this title for this, but for the sequel it would be nice to have some kind of headphone mode. Let me explain. As of now, the screen seems to be split in two: sounds either come out of the left ear/channel if the source is on the left side of the screen or the right ear/channel if its on the right side of the screen. Boolean style. There is a clear lack of "surround" to the various sounds and it just feels very unnatural. Headphone mode could blend the
[quote who="Taslios" reply="1" id="3817847"] If we had research paths like astrophysics or Metallurgy or Materials Sciences, Computer Technology, Nanophysics etc etc etc I'd enjoy the immersion. [/quote] I think Space Empire (IV at least) had something like that where you splitted a percentage of your research pool in different research fields. I really liked it and it was a lot of fun discovering what kind of new technology you could get for your ships or planet
This conversation may not be pleasant to have but it is needed. Epic exclusives are a multi facet topic, often emotional, that can certainly use some rational dialogue. The history of how things unfolded in the past is very valuable and does corresponds to what any honest observer present at the time would corroborate. I remember vividly how much better Impulse was to Steam back in the days. To this day I wish you all hadn’t sold it! In a way, we cou
[quote who="Frogboy" reply="58" id="3814474"] It is very likely that GalCiv IV will be exclusively on Epic for a period of time post-release. [/quote] What about GamePass PC ? Have you had a chance to look into what Microsoft could offer you to have it on their platform first ?
^^This That external link lay out the facts quite clearly. That's the reason a lot of people refuses to buy anything on the Epic store. The money they are giving away to developers is dirty. China's regime is not your friend.
Glad the night maps are gone! I agree that they were not fun. Looking forward to check the other changes.
Another idea would be to give the option to play with or without pauses and use a challenges toggle at the start of missions. You could then earn achievements to complete challenges, to the delight of those who likes to run after them. I'm sure a whole host of challenges could be imagined. I'm personnaly not that interested in completing every possible achievements, but I'm sure some would appreciate it. Also, the way it is now, it is similar to what we already have in Ashes, in the s
I too much prefer strategic mastery. Taking my time to plan my perfect tower defense is a big part of the fun.
You're welcome. They must think it is common knowledge by now.
If you open Steam and click on Games at the top you should have an option called: Activate a Product on Steam..., click next, I agree than you can enter your product key there. If it works, it will add the game to your library.
I was able to reclaim my key earlier today from the email Stardock sent out, downloaded the game and tried it a little (it's quite good already), but now I keep getting emails from Steam saying: " This is an automated message generated by Steam account administration. It is being sent in response to a query made by a Steam user to discover all account names associated with this CD key. etc."
[quote who="GeneralsGentlemen" reply="6" id="3706987"] It's a passworded opt-in. Instructions on how to opt-in are at the top. Next version of this won't be passworded. [/quote] Ohh you're right. Thank you! I wrongly assumed that the bullets points were the usual generic instructions. Didn't read them.
Yup, can't see it either.
It's the sum of all those small changes and quality of life improvements that makes all the difference and is steadily making a good game into an excellent one. Thank you for your sustain quality work. Played a quick skirmish yesterday as PHC and I really appreciated the bug fix to the juggernauts health. They felt a lot more sturdy and durable.