Talking about the political machine: "When all of our customers are unhappy, we know the game is ready." That made me LOL.
Draver
If you want to know if a SB will be in range of a resources, check if there's a dash line between the resource and the constructor. If there's a dash line, then you're in range, if there isn't then you are not. With some research you can extend the range of a mining starbase by 4 hexes, so sometimes it's worthline to plan ahead and build your starbase just in the right spot where you'll be able to fetch more resources once you upgrade its range.
Github is really the only way to do it at the moment. You can find tutorial on the web to try an figure it out if you really want to dig into it. Else you can always make a forum post with the stuff that you find in game. It's less efficient, but maybe someone who knows git can pick it up and apply your fixes.
Looking at the XML, there's another problem with it too: it provides Progessivism bonus and not Totalitarism.
Great feedback GrandpaVader, glad you took the time to write it all up!
I'm very much looking forward to this annoyance being address as well. I'm not aware of any way to mod these either, else I would of done it a long time ago!
Sure, or come over on GC4 Discord, there's a modding channel there where others and myself can try and help.
Hey Willivan0706, looking at that screenshot the first things that comes to my mind is: have you tried setting the grid option so that it turns off when zoomed out far enough ? Under the interface menu, it's the "Show Grid When Far", it should be unchecked. See what happens. Also, you should turn on Point Lights on a 4090! Graphics are gorgeous with it on. Besides, I'm eager to see what Frogboy may come up with on this front... ;)
One more thing, reading all the instance in the XML where ColonySponsorDecayMod is used, I can see a patern emerge where some negative events related to unrest in your civilization or a call for more autonomy for your colony results in increased attrition. So my guess is that the Independence culture trait was put in the same basket, aka more independence for your colony means more attrition. I agree with Paul though that no culture trait should yield you a negative
And if I may add, there's another general bug/miss behaviour here which is that those Flat bonus really aren't: it's a percentage of the current attrition. The way it currently works is: Colony with 50% Attrition gets down to 42.5% attrition after you get a 15% bonus. The way you would expect it to work is: Colony with 50% Attrition would get down to 35% attrition after you get a 15% bonus.
Yeah the XML uses this modifier: ColonySponsorDecayMod Global Colony Flat</
Yeah, it's kind of buggy anyway hehe. Gonna have to take it away; games not ready for it yet ;)
As with anything you add with mods, it's best used with your own house rules. Don't abuse it, and use it when it makes sense :) As for the AI, who said it couldn't use it ? I haven't tested it but it's free and capable of building the module on its starbases. I do not know if it knows how to anchor and unanchor its bases though, etc.
I'll make you guys happy. My Bundle of Mods will now includes a Thruster Module for your starbases. It work extremely well allowing you to anchor or unanchor your starbase. Get it at https://www.galciv4.com/mods/manager !
Looks like you need some carriers in your fleet :)
How's you relation with them ? The best are your relation, the best will be the deals. Else, they may just me taunting you and finding pretext for quarrels with you!
I'm pretty sure it should be safe to continue your old game if it was made not too long ago!
According to the XMLs files, the repair rates in GC4 Supernova as of this post are: Planet: 3 (from global defs) Shipyard: 3 (global defs says 4) Starbase: 5 (global def says 4)
Yah, they are looking at it. Last update from them said they were close to pin point why this was happening.
Salut Fred, si tu veux tu peux demander gratuitement une clé Steam en allant sur le lien suivant: https://www.galciv4.com/keytransport Ceci devrait te permettre de télécharger le Insider build et ainsi avoir accès à la version française du jeux sans problème.
I'm gonna give the Yor another run when this comes out!
[quote who="SetaX" reply="20" id="3902762"] So after gypsy2299's comment I went to double check the exchange rate and he is right and I was wrong with the pricing all along. I owe you an apology Brad/Frogboy. Yesterday morning, before I wrote my last reply and I went to check the exchange rate and I saw (or I thought I did) on my app 1.77 GBPUSD. I was honestly thinking that all those prices that you posted here was made up or old or something and it just didn't make any sense. That is w
I've been trying to coordinate this a little from Discord, so yah any French speaker who wants to help, come join us in the French channel. The more people we have, the faster it'll get done. The way this works with Github: You can create your own personal branch from what's on Github now. Like for the French folder on github, check the file AbilityText.xml in the text folder. It will open it in a text editor on github. Now click the Crayon button a
[quote who="scifi1950" reply="6" id="3900121"] Was able to verify in current game that Mining Starbases can still exploit Relics, so that's good news. [/quote] Cool, thx for having confirmed it!
[quote who="scifi1950" reply="2" id="3900113"] It also means that if I find a Relic next to resources, I have to send 2 constructors. Not saying the change is totally bad, but it wasn't unrealistic for Starbases to have limited abilities to multitask. [/quote] I've always used mining bases for Relics, they can exploit them just fine. Is there an advantage to use a culture or military starbase for those ?