Draver

Draver

Joined Last seen Member # 5166570
0 Posts 11 Replies 5,584 Reputation

If you want to know if a SB will be in range of a resources, check if there's a dash line between the resource and the constructor. If there's a dash line, then you're in range, if there isn't then you are not. With some research you can extend the range of a mining starbase by 4 hexes, so sometimes it's worthline to plan ahead and build your starbase just in the right spot where you'll be able to fetch more resources once you upgrade its range.

17 Replies 48,286 Views

Github is really the only way to do it at the moment. You can find tutorial on the web to try an figure it out if you really want to dig into it. Else you can always make a forum post with the stuff that you find in game. It's less efficient, but maybe someone who knows git can pick it up and apply your fixes.

11 Replies 19,672 Views

Hey Willivan0706, looking at that screenshot the first things that comes to my mind is: have you tried setting the grid option so that it turns off when zoomed out far enough ? Under the interface menu, it's the "Show Grid When Far", it should be unchecked. See what happens. Also, you should turn on Point Lights on a 4090! Graphics are gorgeous with it on. Besides, I'm eager to see what Frogboy may come up with on this front... ;)

27 Replies 102,526 Views

One more thing, reading all the instance in the XML where ColonySponsorDecayMod is used, I can see a patern emerge where some negative events related to unrest in your civilization or a call for more autonomy for your colony results in increased attrition. So my guess is that the Independence culture trait was put in the same basket, aka more independence for your colony means more attrition. I agree with Paul though that no culture trait should yield you a negative

7 Replies 38,747 Views

And if I may add, there's another general bug/miss behaviour here which is that those Flat bonus really aren't: it's a percentage of the current attrition. The way it currently works is: Colony with 50% Attrition gets down to 42.5% attrition after you get a 15% bonus. The way you would expect it to work is: Colony with 50% Attrition would get down to 35% attrition after you get a 15% bonus.

7 Replies 38,747 Views

As with anything you add with mods, it's best used with your own house rules. Don't abuse it, and use it when it makes sense :) As for the AI, who said it couldn't use it ? I haven't tested it but it's free and capable of building the module on its starbases. I do not know if it knows how to anchor and unanchor its bases though, etc.

11 Replies 17,914 Views

I'll make you guys happy. My Bundle of Mods will now includes a Thruster Module for your starbases. It work extremely well allowing you to anchor or unanchor your starbase. Get it at https://www.galciv4.com/mods/manager !

11 Replies 17,914 Views

According to the XMLs files, the repair rates in GC4 Supernova as of this post are: Planet: 3 (from global defs) Shipyard: 3 (global defs says 4) Starbase: 5 (global def says 4)

5 Replies 26,884 Views

Salut Fred, si tu veux tu peux demander gratuitement une clé Steam en allant sur le lien suivant: https://www.galciv4.com/keytransport Ceci devrait te permettre de télécharger le Insider build et ainsi avoir accès à la version française du jeux sans problème.

1 Replies 4,191 Views

[quote who="SetaX" reply="20" id="3902762"] So after gypsy2299's comment I went to double check the exchange rate and he is right and I was wrong with the pricing all along. I owe you an apology Brad/Frogboy. Yesterday morning, before I wrote my last reply and I went to check the exchange rate and I saw (or I thought I did) on my app 1.77 GBPUSD. I was honestly thinking that all those prices that you posted here was made up or old or something and it just didn't make any sense. That is w

23 Replies 22,465 Views

I've been trying to coordinate this a little from Discord, so yah any French speaker who wants to help, come join us in the French channel. The more people we have, the faster it'll get done. The way this works with Github: You can create your own personal branch from what's on Github now. Like for the French folder on github, check the file AbilityText.xml in the text folder. It will open it in a text editor on github. Now click the Crayon button a

11 Replies 19,672 Views

[quote who="scifi1950" reply="2" id="3900113"] It also means that if I find a Relic next to resources, I have to send 2 constructors. Not saying the change is totally bad, but it wasn't unrealistic for Starbases to have limited abilities to multitask. [/quote] I've always used mining bases for Relics, they can exploit them just fine. Is there an advantage to use a culture or military starbase for those ?

15 Replies 54,651 Views