[quote who="davrovana" reply="11" id="3349254"]https://www.dropbox.com/s/ojo6uivfpzgmmg4/fell_dragon_exp.jpg 45 xp for my sovereign, with another champion present. Again, no complaints.[/quote] I always wondered why in quite a big window which takes only a part of the screen there is no place for the whole army and you need to scroll every time to see if you lost anybody after clicking auto-combat?
Suntechnique
[quote who="Derek Paxton" reply="4" id="3342909"] It is working as designed. Clerics are only buildable in cities with Essence, even with the flat unrest modifier.[/quote] Thanks for info. Would be nice to have this info in building description.
In FE one wasn't able to build Cleric in essenceless city due to it's nature (-5% unrest * essence count). In LH Cleric was changed to (-5% unrest +2 fame), but you still can't build it in the city w/o essences, which is strange. If this is intentional, please, update Cleric description. Edit: it was 0.75, not 0.80
I found myself entering full city view or build menu only to find out unrest level of the city quite often. Can this vital information be added to basic city view, please? Also unrest level is not updated if you change Taxes while in the city view or Govern view. You need to close it and reopen. Very annoying then you try to find out how your tax level will affect unrest.
Did you settle near his lair?
It would be nice if capturing outpost required more effort. Then investing in them would be more convenient. E.g. to capture outpost you need to station unit over it for a turn, or kill small garrison. Currently one horseman can just run around flagging stuff using roads at lightning speed.
It's much fun. A lot of new conceptions and every other game differs from previous due to ongoing updates.
Yep, observed the same issue. Very annoying :( You either crawl every square 1 by 1 or end up with unscouted locations.
I like new system :) Having more heroes to choose would help a lot although. And more balance as late heroes are quite useless.
[quote who="Foxd1e" reply="33" id="3337314"] OK replying to my own post, just saw the new Cave Bear model, those Mofos are scary as hell looking, more like Bear Demons! the old cave bear model was cool cuz it looked like he had horns all over his body, this new one just has two, two very big, very scary looking ones. [/quote] Exactly! Dear EG, please, return good old less horny bears back to caves [e digicons]|-)[/e]
[quote who="25Atan" reply="35" id="3338045"]Thank you for the idea![/quote] Wow, great result! Thanks for trying and you are welcome :)
[quote who="schattenjaeger" reply="8" id="3339050"] Anywhere you can wrangle a choke point, just clog the pass with spearmen or militia (some low-cost three-stack unit). Unless they wardec you, the AI will not be able to go through that unit line. In my current game on, 'Athys,' I did that in three different spots as I expanded, setting up large guard forces of inexpensive troops to plug entryways into my territory.[/quote] It's a nice trick, but I hop
Civilization has a "fixed random seed" feature. It doesn't allow simple reload to affect gameplay as outcome or rolls stays the same after reload. Would be nice to have in FE too. One still can do tricks with attacking on other turn, etc. but harder is better.
Great idea. P.S.: and yes -- playing with autosave is kinda cheating
[quote who="WaitingOnTheGame" reply="31" id="3336588"] I really don't care. I edited in the scepter of dominion to my sovereign and also gave him rank five in every school of magic. ^^^ hax are OP[/quote] I'd differ hax with editing game files and stuff and "creative use of game mechanics (C) Blizzard" :) You don't do anything other than stuff game suggests in latter case.
[quote who="davrovana" reply="6" id="3334832"] Anyone ever seen the AI get dragons? I swear I saw an AI building a dragon camp on a lair, but I defeated him before it could finish. [/quote] Yes, they do. Just had a tactical battle with Storm Dragon on both sides :)
Oh, noes. My strategy is broken in latest patch. Now Cave Bears have HORNS and I just can't bear these ugly creatures in every combat! :'(
Is it possible to use this pack with Legendary Heroes?
1. Get Beastmaster, make it Governor 2. Tame Bears (Cave Bears are best) 3. Take +accuracy traits 4. Enjoy Bears doing up to 10 attacks with maul and clearing dragons in few turns Even better with quest cat Ascian which has maul AND accuracy traits itself
I love to have leveled administrator to put into conquered city until it build Bell Tower, Town Hall, Cleric to become useful. Without help, conquered cities hardly do anything.
[quote]which the work around for now is to move my archers each time before they fire[/quote] Oh, thanks a lot for a workaround!
To reproduce: 0. set autosave delay to 0 (each turn) 1. wait for AI to attack your city or an army (and lose that battle for more clear effect) 2. at your next turn load latest autosave 3. you'll find our yourself at the same turn but without preceding AI actions (like all AI and monsters skipped their turns) -- e.g. your city/army alive Didn't tried it but it seems with using this trick every turn from the start you can find out
Met same issue several times, but not after reloading -- just in the middle of the game. Game restart helped.
Oh, thanks a lot.
[quote who="thadianaphena" reply="2" id="3333940"] However, upgrading "group size" instead of it being given is more fun. [/quote] What do you mean by that?