The "hidden agenda" culture perk doesn't work. After activation I was declared war on one turn later by one race and six more turns by another.
Oliver_Sc
I'm currently stuck in my game, doing nothing special, version Beta_0.90.282381. Here's the link to the savegame on Googledrive, it crashes every time with the next turn. debug.err prefs.ini <a href="https://drive.google.com/file/d/11awzjl9l_JvWCD9q0x8EQGdvHTuV8jK2/view?usp=shar
[quote who="slarjy" reply="30" id="3839009"] Quoting Oliver_Sc, reply 26 - In GalCiv3 shipyards could be set to "silent" or no production, that should be implemented here, too. Sorry if it's already there, I didn't find a possibility to do that. Why? At least have them treasure hunt or somethi
Two bits that bug me (only later in game): - In GalCiv3 shipyards could be set to "silent" or no production, that should be implemented here, too. Sorry if it's already there, I didn't find a possibility to do that. - Research. Especially with artifact-enhanced research I have to assign a new project nearly every turn, that should be possible to set silent or just stop researching. One other thing, I already mentioned that some months ago, I can research "exotic plant
Hello! Although I've researched this technology, there is no corresponding mission in the shipyard to send civilians to collect exotic plants.