Cool! I've definitely been spreading the word when I can. Admittedly a bit difficult because trying to sell them on an 'economic' RTS hasn't been easy. It's so outside the norm for some of my friends who play primarily PC/consoles games, while those that are familiar with board games don't find the concept as alienating and a bit more open minded to try it. Also listening to the discussion on the gamedesign round table is actually what pushed me from "monitoring progre
Neotika
[quote who="Soren_Johnson" reply="3" id="3494201"] Thanks for the feedback - usually, it's pretty rare that you stockpile over 1000 of a specific resource and - if you do - selling it all has pretty significant diminishing returns. [/quote] Ah yes, after playing some more I'm getting a better feel for amounts for stockpiles, and over 1k is definitely feels like a stretch, or playing very sub-optimally. I still hit it occassionally, and realize there's usually a b
[quote who="indczn1" reply="1" id="3493856"] FYI Shift click sells 100 and control click sells 1 unit. Life support (oxygen, food, water) consume resources. If you don't have enough, they get bought automatically at the prevailing price. Each tutorial adds more mechanics. [/quote] Ah ok. It didn't seem clear how much oxygen,food,water I was consuming (money wise) so my debt would just go up without any feedback from the game stat
I'll definitely join up sometime this week when I've got more time to play and have a better idea of *how to play* haha. Still going through tutorials.
I got the game on Friday and have played several sessions throughout the weekend. As per the email I've avoided the rules page and just jumped into the tutorials. So far I've only beaten the expansion colony tutorial after like 6-8 tries (got my ass handed to me thoroughly in the robotic one so I plan to give it a go later). I wrote down some notes during my play sessions as this was my first time playing the game: - I was expecting to be able to just right click on a hex to b