The fonts look amazing [e digicons]:thumbsup:[/e]
cardinaldirection
[quote who="Yliax" reply="185" id="3232234"]Honestly without Coop I probably will not play the game. I bought Elemental because it promised coop and an original game design but was never able to deliver on coop and it took months to even be a playable game. I still really like the concept and gameplay options/mechanics in motion for War of Magic but honestly I play games with friends as much to socialize and I do for the game itself.[/quote] Someone correct
[quote who="Derek Paxton" reply="11" id="3232167"] They are disabled on 32bit systems to save memory. We should have greyed out the option and had the mouseover say that, rather than just hiding the option. Pedestrians take up over 200 meg of memory and we didn't want to risk 32bit people being unable to finish their games because of memory issues.[/quote] Processor word size is not a good determinant of a machine's capabilities, my
[e digicons]:'([/e]
Interesting, will have to give this a test drive. I am currently Remote Desktopping between 5 computers throughout the week (attempting to cut back, quitting is hard [e digicons];P[/e] ). Does this work with machines across a VPN? Side note, have you seen Project Octopus?
An nice improvement, but perhaps I should wait to assist until the layout is final. It will be easier to deem the ease of use of the application and design the UI accordingly if you keep it a bit cleaner during development. 1. Be able to add objectives in any order and have them go to any other objective? 2. Add a game modifier to each quest objective (i.e. give money, units, items, health, damage, etc to units before a fight) 3. Add graphics to ea
[quote who="Derek Paxton" reply="15" id="3231709"]One of the top 3 post-beta 5 issues we have to address.[/quote] Can you elaborate on this^? And since I haven't yet, thank you Derek. Excellent work [e digicons]:star:[/e]
[quote who="Heavenfall" reply="92" id="3231664"]Ranged weapons give a multiplier reduction to initiative rather than a flat value (-25% initiative instead of -5 initiative)[/quote] ^This one.
A couple buttons that should read "Next" read "Done". Ps: Draft backgrounds in PM.
[quote who="Frogboy" reply="76" id="3231532"]In Beta 5, the AI now will roll to make mistakes. The lower the level, the more common these mistakes are. At Challenging or higher, those mistake rolls are eliminated.[/quote] [e digicons]:')[/e] Beautiful.
Great blog Jon, subscribed. Re. Frogboy: Accommodating the hearing impaired is one reason I've generally thought of audio cues just as support for visual ones. However spending only a moment conceptualizing a UI developed from both angles (with visual cues supporting audio ones), does lead one to some interesting ideas! [e digicons]*_*[/e] *insert snickering on hover
[quote who="Bobofett" reply="21" id="3231055"]there should be upkeep costs for enchantments, as it stands it kind of bugs me that enchanting a city feels more mandatory rather than a bonus [/quote] ^Also a perfectly sound solution, agree on the feeling.
[quote]It is either not possible (or not intuitive) how to join 2 armies on the same square that have become separated (this can quite easily happen if you accidentally only have one hero selected and then try to move the army). I'd like to be able to do this.[/quote] [quote]It would be nice to have a an auto-resolve combat option that told the AI playing my side for me not to use any mana in the battle[/quote] [quote]The fact that the monument built on a location to add p
A simple solution is just to make city enchantments like most other spells in that their power is related to shards instead of essence; essence indicating solely the number of enchantments that a city may have.
Does anybody else frequently find themselves editing the html of a post to correct issues when quoting?
[quote who="Sierra Falcon"]2. The Tech Tree screen - there's no way to scroll around the teck tree... not a big issue as you can workaround by clicking on a technology and see others as the screen recenters on the selected tech but would it be too much to ask for a couple scroll bars?[/quote] You may click and drag, similar to maneuvering the adventure/strategic map. [quote who="Sierra Falcon"]3. trading units between armies.. I may have missed it but the on
[e digicons]:thumbsup:[/e] Grats Paul! Excellent post, very astute criteria. Any tips for a systems / UI designer Derek? Ps. Sleep is good.
[quote who="Murteas" reply="38" id="3230577"] That would be great. Currently, I let the user resize all the windows, so resolution is a hard thing for me to say. I probably will lock it down once I know what controls are needed.[/quote] Do you foresee the number of screens growing beyond seven (Start, Basic, Reward, Triggers, Text, Objectives, Save)?
If you like I can crop and optimize the artwork found here for whatever resolution backgrounds in a jiffy? Among other things I do UI design.
[quote who="KingHobbit" reply="7" id="3230294"] You can move queued items from one scroll to the next. It is rather difficult and if you have more than one scroll a little time consuming. If you move an item to the first spot on a the 2nd or later scrolls. You can then go to the previous scroll and move the last item in the queue to the right. You will see the first item from the later scroll, then just drop your current item. Its a little difficult, might be more
Google translate: " We will improve this area of the game. we may not be able to make it as good as you want to release. We will continue to work to make <span class=
These are great requests, and seem simple enough. +1
[quote who="MarvinKosh" reply="71" id="3229764"]I used to be like, wow, let's found an entire civilisation from one settler unit, this is awesome. Then some genius added Advanced Starts to Civ 4 and I was like, this is awesome. I mean, given the choice between running for a hundred turns doing the stuff that you did the past dozen games, or setting up your first three or four cities now complete with resource improvements and buildings, what would you choose?[/quote]
[quote who="Mordbrenner" reply="13" id="3218884"]Is there any chance to get an cloth map for tactical battle?[/quote] ^This would not only ensure playability in Linux but also on older systems in general. If a machine's specs aren't up to par the cloth maps could be forced, drastically increasing the game's demographic (especially when multiplayer is implemented)!