cardinaldirection

cardinaldirection

Joined Member # 4827756
8 Posts 174 Replies 16,214 Reputation

[quote who="Belwolvie" reply="2" id="3234140"]I sure hope so, I was just kind of messing round in this game, had a great start and poor Magnar kind of got blocked in so maybe he was bored and trying a bit of area decoration with Outposts. Magnar: "Minions you know what this area needs it needs some outposts, one there and what the hell put 2 over there, now let's see how it looks........ Yes, Yes I like it."[/quote] Haha, now that you put it like that suc

7 Replies 5,975 Views

Despite the controversy, I would like to thank the developers for considering both powerful lone channeler and large army commander playstyles, and ensuring balance so that they are both viable.

153 Replies 132,314 Views

[quote who="Bobofett" reply="6" id="3234004"]ANd whats up with beaches? It kinda bugs me that the whole world is one giant raised terrain.[/quote] An effect of the cataclysm perhaps? I could foresee sea travel being introduced in an expansion.

12 Replies 5,715 Views

[quote] [Suggestion] When you obtain loot and are given the choice “Equip” and “Okay”, the “Equip” options should open the EQUIP window so that you may equip the item. It should NOT equip automatically without telling you the difference you have in stats.[/quote] [quote] [UI] On the left side of the screen “Quests” is cut short…”Que…” Can we fit that ‘s’ in there so we don’t need that “&hell

15 Replies 4,204 Views

[quote who="Kongdej" reply="2" id="3233402"] Quoting cardinaldirection, reply 1I found Lucky to be ineffective as well. Its far from... 25% bonus to dodge and accuracy... works on heroes too, having the Krax fortify ability this is a beast. Sincerely ~ Kongdej[/quote] My units did not appear to receive any bonus, will test again.

7 Replies 6,133 Views

[quote who="sratner" reply="10" id="3233232"]Nice. And all this time I've been re-selecting the pier until I get a rotation with the boat in the water. [/quote] You weren't the only one [e digicons];P[/e]

11 Replies 5,553 Views

[quote who="Derek Paxton" reply="6" id="3233137"] We have some other UI stuff thats higher priority. But it is on the list.[/quote] Can we add to that list including the buildings that are permitted via research to the hovers for the city types?

159 Replies 302,741 Views

Hovering over city types on city level up screen needs to show buildings permitted via research as well. Current Research selection should only be changed if a new one is clicked, not just by flipping pages. It is too easy for one to accidentally change what is being researched while browsing through the Govern menus. New in 980: Cursor does not

7 Replies 6,601 Views

[quote who="taltamir" reply="19" id="3232613"]I am going to try out something in 0.980... I am starting a new game with many wildlands and dense monster frequency. The opening video gave me the idea. It shows how we have to fight the elemental lords for every scrap of land. I WANT TO TRY THAT! Where you can't get a single settlement without fighting to conquer the land from the elemental lords. We might have to try a mod for that (where literally EVERY INCH of the ma

30 Replies 23,644 Views

[quote][Tweak] When I open up the ‘build’ menu, the topmost improvement is STILL highlighted for the auto-build function. Maybe you don’t realize, but this is SOOO annoying, as it makes for accidental builds all the time. Please remove the highlight, making the player have to click the improvement he wishes to build, even if it’s the topmost one.[/quote] Another solution is to limit the click area for the placement of buildings to the actual loca

8 Replies 2,916 Views