Wow, until I read your post, I didn’t even know StarCraft: Retribution exists. Never heard of it and first thought it was a typo for Galactic Civilization III: Retribution
DST1348
[quote who="alaknebs" reply="53" id="3773574"] Quoting mrblondini, reply 13 Our government is deciding whether or not liqour stores are an "essential service" and can therefore, like supermarkets, remain open. I'll keep you posted on that. in the uk, they've had to add off license (liquor stor
My wife and me chose a bad time to move from France to Germany. Right now, we are living in a one-room apartment in Germany until we can get the removal company to transport our furniture across the border. But we are still in good health and the hotel keeps refilling the toilet paper. I only have my MacBook with me, so no GalCiv III for me right now...
Hello, just as the title says. I have a huge penalty on Moral on my worlds due to Unrest, but I have found (nearly) no clue neither on the official wiki nor these forums on how Unrest is really generated! What determines this value? Why is it larger on some worlds, and smaller on others? For the record, the number of colonies is still below the colony limit of my government.
[quote who="Old-Spider" reply="4" id="3768529"] Here is some information about settling extreme worlds from the 3.0 patch notes. Radioactive worlds: Can now be colonized by Silicon civs without tech I think it took several more patches before everything worked correctly. Note:
No matter which option I chose in the Galaxy Type drop down menu at the creation of a new game, the resulting galaxies all have the same star distributions. That is, stars are evenly spread throughout the map instead of say, a galaxy with spiral arms.
Let's see: If I equate good/bad with how many hours I played a game, then, according to my Steam library, the best game is Civ 5 (close to 1k hours) and the worst Crusader Kings II (1 hour, the system was too complex for me and the learning curve too steep). But StarCraft II doesn't show up, which I also play a lot (the only multi-player game I play). Then there are single player games like X-COM and Subnautica, which I enjoyed quite a lot but only played once (~40 hours each). GalCiv III is
Drives just make your ships move faster , not further. To extend your ship range, you need to research Life Support technologies in the Engineering research branch. These give your ships a flat increase in Ship Range and unlock ship modules that increase the Range of that ship. Also, building star bases and settling planets increases your Ship Rang.e
[quote who="Frogboy" reply="4" id="3767741"]TBH, I'd be happy with a system that age limited people. I'm almost 50 so my APM is capped at this point. [/quote] With us gamers getting older, I am sure that will come. Imagine LAN parties in a retirement home... Funny enough, StarCraft is the only multi-player game I play (upper Gold league). I don't experience that much BM, but this could be a difference between US and EU servers: since not everybody speaks English in
The first thing that came to my mind was the infamous SimCity example... but I trust that Brad is sincere about this. But this leads to the question how you pay for such a cloud service? Will it be free (like multiplayer, that use the companies servers)? pay per game? pay per 'level' of cloud assistance? monthly subscription? Personally, I don't want to pay any extra for a single player game.
[quote who="P-DEXTER" reply="2" id="3740318"] My money is ready! [/quote] Is a price listed somewhere? I can't find it.
One thing I still struggle with, is that some buildings provide flat bonuses to Research or Construction while others, like Factories or Research Laboratories, provide a relative increase. So, wouldn't it always be the better option to build the 'flat bonus' buildings on a new planet? In particular since in Retribution population growth is so slow.
[quote who="lyssailcor" reply="11" id="3717200"] Ok, today I could play and found the planet that I got through Brindle's. The problem was indeed that I didn't remember that the planet is already colonized. Thanks all for your comments [e digicons];)[/e] [/quote] I was surprised by that as well. Here is how imagine it from an in-game perspective.
Thanks for your replies! I don’t want to complain about an extra colony, but I try to imagine it from an in-game perspective: <div class="" style="margin: 0px; font-str
I just completed Brindley's Observatory on a planet. I expected to find a new habitable planet near by. But there is no new colonizable planet. I also looked at the Planets tab on the main screen and didn't find any colonizable planets. Is Brindley's Observatory bugged or am I missing something? Does it take a few turns? Thanks for your help!
One thing I have struggled with since GalCiv2 is what actually drives the economy. Most other 4X games I have played (Civ 1-6, Endless Space 1, MOO2, Stellaris) have a way more intuitive system: a planet/city of size eight has eight space for eight ’workers&rs
[quote quoting="post"] ... I wanted to make an AI game. I only let people play the game because I needed your money for my AI work. Frankly, the game would be a lot better if there were no humans at all. You're just too...slow. [/quote] Are we sure Frogboy is not a Yor? [e digicons]>_>[/e]
The problem disappeared after reload, so whatever it was, it's gone now and everything is working as intended...
Hello, when I hover over the Buy button on the planetary screen, the tool tip does not display any information (e.g. how much it costs to rush a building), just the black box. The Buy button in the Shipyard works fine, though. (I want to attach a screen shot, but the "Insert/Edit Image" just let's me chose an ULR; am I missing something?)
I just ran into the same bug :( The Snathi surrendered to me that turn, but when I press 'Turn' the game does not progress. It happens both in 1.82 and 1.83 opt-in. I submitted a ticket. [edit] The bug is fixed in 1.83#2 [e digicons]:')[/e] Thanks for the fix [e digicons]:thumbsup:[/e]
Hello, I quit playing GC3 about a year ago and now came back after patch 1.82. Since people mostly tend to complain, I want to say that I am positively surprised about the state of the game. The constructor spam is mostly gone and the UI feels a lot more fleshed out [e digicons]:thumbsup:[/e] That said, there are still two things, which I think could be improved: - Why does the Escape key not close the Diplomacy screen? - I like the star n
Title says it all... I updated to patch 1.6 and loaded my previous save. Now I find that I can no longer build Assembly to increase Population when the planet has no free tiles. Once I destroyed a building to create a free tile I can build Assembly projects again. Please fix soon!
[quote who="Frogboy" reply="2" id="3614615"] 1. Not aware of any ideology perks that don't work properly. Which one did you mean? [/quote] One perk in Malevolent is supposed to unlock the "Culling Project" but it doesn't. See also here
[quote who="pshaw" reply="1" id="3612635"] That tech increases the bonuses that Precursor Relics give. So if you have a research relic, it would increase the amount of research that relic generates. [/quote] That's what I think too, but as erischild mentioned, is it actually applied anywhere? In my current game I have three research relics and three economic relics. I get a bonus to research and economy of 90% to each. But after I acquired the research relic
A post with this title already exists in the Beta Feedback , but the question still remains unanswered. I wanted to revive this thread, because the "Precursor Relic Focus" still does not to have any noticeable effect. Or am I missing something? I play the Milky Way Campaign as Terran Alliance on version 1.5.