abray497

abray497

Joined Member # 467528
0 Posts 0 Replies 67 Reputation

1) Fix it so that you can take ship out of a fleet when said fleet is stacked with other units. Currently you only see the fleet icons with no way of removing a ship from a fleet. 2) Allow a ship to be inspected when in a fleet, I often upgrade my ships and the only why of keeping track of whats in a fleet is by renaming the upgraded ship each time its upgraded (ie DD Mk1 to DD Mk2). 3) Figure out a way of knowning how many upgra

894 Replies 390,073 Views

Noticed in the Ship Design Screen that the ship component images failed to be displayed and at one point the whole ship. Appears to be related to "ASSERT ERROR in file .\Source\Screens\ShipDesignScreen.cpp at line 2662." Program locked up the computer completely after double clicking repeatly on one of the blank comonents.

211 Replies 71,913 Views

Starting at Neutral, I've shifted from Neutral to Evil and back again several times, and occassionally becoming good all in one game. In a game where Planet Quality is such a key factor one cannot ignore the chance to improve it!

3 Replies 83 Views

I wasn't aware of the mothballing of social projects. I'll have to keep that one in mind when I play. Though I could see a rationale for the ship salvage being used for the new ship. I still don't see how that could be converted on a 1:1 basis to a new ship. Plus it raises the question of what happens when you take a Constructor and build a Star Fighter, where does the excess go? As for Dry docks allowing some kind of modular construction. The design requirements of say a B

3 Replies 100 Views

Money Bug: I was running a game in the gigantic setting and was switching ship production to another type (battle transport from constructor). When I decided to purchase the unit the popup offered to give me 445 million credits as one of the options. Actually all the options showed obvious integer vs. unsigned integer overflows. Accepting the purchase caused the Treasury to goto 445 million credits (helps builing Battleships and stuff). Range Popup Bug: I had the r

0 Replies 34 Views

I encountered another CTD. I clicked on a scout during an AI's turn and had game wink out on me. No information in the debug.err file. I'm wondering if the user input needs to be disabled during computer turns. I'm using WinMe :( with DirectX9 playing in the gigantic universe.

20 Replies 291 Views

I'm Seeing alot of crashes when selecting the Details Screen from the Production Screen. I wasn't see this two updates ago. The debug file doesn't log anything, the game justs exits to the desktop, which requires a screen refresh.

4 Replies 153 Views