erischild

erischild

Joined Member # 4577343
13 Posts 616 Replies 1,193 Reputation

I'm ignoring the early event. That is easily removed. I think you are describing a game where conquering planets is irrelevant, All one needs to do is rush more ships at their starports than they rush at yours. This was avoided in GC2 by requiring Planetary Invasion before you could destroy someone's production. If you provided sufficient defense, it would protect the Starport long enough to survive a couple early fleets, but you are stil

23 Replies 18,495 Views

Thanks for the reply. It's not the M1, M2, etc, I was commenting on but the misspelled word "Constuctor" obviously stuck in some template label somewhere. I know what you mean about "feels like cheating" and yeah, it gives info that is still in the fog. I've had the same internal debate in GC2. What you might do is any time a star's hex is revealed, then the space up to two hexes from the star gets revealed. Explain as a stellar sensor boost

4 Replies 2,659 Views

I have been playing around for several hours now. First off, I have found no bugs. Still an impressive accomplishment. I tried to be good and take notes. They are informal. Please note that any snark in the comments is just how I talk with people I trust not to take me serious. Overall I am so impressed with the state of things that listing all the stuff I like would become gushing fanboi mush. This is good stuff. In any previous testing I have don

4 Replies 2,659 Views

Murphy's law is not about the universe, but about human perception of the universe, an encapsulation of fatalistic cynicism and selective perception of probability. It's opposite would be a statement of cautious optimism. "If anything can go right, it will go right, but only if you keep on trying."

34 Replies 50,308 Views

It will be soon on a scale of glaciers and galactic orbits. It will be forever on a scale of may flies and atomic orbits. Find a scale that works for you and wait there. As for me, I am waiting over here, with intoxicants of various flavors. They can take their time. (Actually, the family just got a copy of a thing called Legacy Risk. It is a wonderful package for a group of competitive gaming geeks. It will help fill the time nicely.)

34 Replies 50,308 Views

Don't give up! There is a definite spread of opinions here. Tons of people who love GC2 and want little other than more graphics and bigger galaxies. Tons of people who want this or that sub-system tweaked. Tons of people who want major changes in core systems. On and on. I wouldn't be a developer choosing between us even if they paid you for it. [e digicons];)[/e]

55 Replies 179,155 Views

I have been thinking about it and I am more against this idea than I was before. It strikes me that GalCiv 2 effectively makes the concept of vast interstellar an actual game mechanism that affects decisions. It is a part of what makes GalCiv a successful game tor me. Distance matters.

27 Replies 1,612 Views

I can't see using this. I have no intention of leaving the movement of my ships to some random number generator. My decisions are already full of enough risk as is. "Captain So-And-So, jump over to this area of the map. Who knows, you just might make it one piece." "Gee, thanks Commander-In-Chief. Here's my resignation. You can fly the ship in jump mode and try _your_ luck!"

27 Replies 1,612 Views

[quote who="DARCA1213" reply="16" id="3471216"] btw the galaxy is looking alive with all the clouds and pretty planets and marble looking suns. Its like look at the galaxy through a snow globe. Great stuff. DARCA [/quote] Yes. I just had to agree with this! I was impressed when he showed the view of the galaxy on ecliptic perspective. Pretty stuff. More good use of good art. It's the kind of thing that makes

19 Replies 32,776 Views

Ah, a pacifist invasion, all of the conquest and glory, none of the blood and guilt. It may come to that some day, but not yet. Underneath all the gags and shiny equipment, GalCiv has this truth: people dying, slaughtered in senseless numbers, is what war is all about. Otherwise, it is just chess with exploding pieces. More than just a game mechanic, that truth should stay there at the core. (Gotta agree about the Iro

30 Replies 68,363 Views

So, we are touting GC2 as the tutorial for GC3. Interesting tactic. I do agree, though. If you like GC1 and are interested in GC3, it is very probably worthwhile to get a copy of GC2. There is a lot of fun to be had there while waiting for the Alpha developers to tell us it is okay to think that GC3 is fun, too. (They are so strict!!)

13 Replies 25,449 Views

@OP Good comments on everything else. There seems to be a strong vocal contingent here on the forums fanatically in favor of the humor levels of GC2. I am definitely one of them. You may find it a point even more contentious than tactical battle or cinematic battle. Or any other of the contentious points available. I don't remember a discussion on a cringe-worthy DLC, but would gladly buy one. Wait, I get it for free! Oh wow

13 Replies 69,004 Views

Sorry DARCA, but econodrum1 has this one right. Scale of size makes giant robots impractical at best. Physics is not easily bluffed, and sizing rules are part of that obstinance. (As another factor, tactically speaking, big things in combat are big targets.) You can posit sufficient tech to break physics and duplicate the visual effects of sci-fi fantasies, but then again, you could apply the same technologies to create little miniscule force bubbles that packed nuclea

30 Replies 68,363 Views

I immediately thought about the opener for Star Wars. It established scale like few space scenes achieve. I got to see it in LA during the first week. Nobody had any clues yet what was in that movie. So, without any warning from previous movie effects, the emotional impact of that huge ship was amazing. I had been doing the whole stand-in-line-around-the-block thing and in those few seconds I knew it had all been worthwhile. I find myself strangely unable to co

20 Replies 55,615 Views

I am not one for unit mods, etc. I have just moved to trying Children of Storm and am impressed with that, but still have my old reluctance. Things like this make me seriously rethink that reluctance. This is really great looking art work. It is not the kind of sovereign I would normally play, but this would tempt me greatly. Wow, what a look and concept.

59 Replies 46,561 Views

I go for option 2. Your political borders start and stop with your planets. There are no other physical borders possible. You could possibly claim to enforce political borders in space, but it would be more expensive in border patrols than it would be worth. You end up with the same general unenforceable "my claim is better than your claim" chaos that defines current air- and sea-based border claims. (Then again, it can get immediately enforced upon declaration o

55 Replies 179,155 Views

I have to say Influence makes intuitive sense to me. We can (and will) argue about balance mechanisms, but the concept works. The space you can control enough to claim and tax is yours. The physics of star travel makes those borders very porous, but they still have economic and political effect. I like that the boundaries exist and that they are so porous, it is part of the gameplay and character of GalCiv I enjoy.

33 Replies 11,493 Views

I never went to a concert. From everything I saw and heard from folk at the time, the Beatles experience was execrable. Screaming beatlemaniacs ruined any live experience for musical purposes. At least, it was so here in the US. In performances on TV and such they were charming guys who sang and played all right if not great. Their strength was always in the quality of their writing. They produced high quality albums for the time, but I won't deba

14 Replies 73,385 Views

Just caught the replay Lots of very good stuff! You can tell there has been a lot of good work in a lot of places. The shipyard looks great. Many wonderful toys to play with. I am going to love gizmos. Exporting parts is a real good idea. I enjoy the planet textures, especially the really arbitrary combinations. As I watched, a couple gamer family members came by and caught the planet textures being shown. They say, "Sweet" in unison.

16 Replies 21,949 Views

Manual placement of the initital colony is a good gameplay option. Sounds like a fun decision to make. There does need to be a heuristic default for the lazy or the learners. I think that is a different topic than AI placement of tile improvements That is something that needs attention in GC3, made even more important with the adjacency effects. But that has more to do with how well they function as opponents than what I might or might not inherit from th

15 Replies 51,097 Views

[quote who="FenrisLokison" reply="17" id="3468109"] could you please develop why you find it annoying? Is it because of the features themselves which kind of "cheat" the regular rules (like stealing a tech instead of researching it normally)? Or because of the usual increase in micromanagement generally involved? Or something completely different? And if there were to be a espionage feature, what would make it less annoying in your opinon?[/qu

22 Replies 15,809 Views