MindlessMe

MindlessMe

Joined Last seen Member # 4546765
22 Posts 102 Replies 13,680 Reputation

I feel at the current resource level you have to expand out pretty quickly. You can only maintain a smaller force on the resources you initially start with, and is a good thing. This forces people to play in a somewhat aggressive manner since they can't turtle up in one spot the entire game. I also like that Reactive materials are not located in the seed region. This makes it impossible for people to turtle in their stating region and stand a chance in the long run. It causes players to t

34 Replies 64,868 Views

I thought I would make a topic for the design and layout of the current UI and how well it works for our play styles. I posted this in my initial impressions, and will cross post it here for reading and thoughts. Feel free to criticize my thoughts, and put in your own thoughts on the UI design. The UI to me is a love/hate relationship. While I like the overall layout, it does

8 Replies 23,616 Views

I actually second the idea of using the WASD keys to move the camera around. This actually helps with using hotkeys as well since you could use the surrounding keys for queuing up units. You would have roughly 8 keys to use for queuing units and other hotkey options. Not only this but it puts your battle groups within fingers reach. If you continue using the directional keys to move the camera it causes players like me to go from directional keys to the other side of the keyboard to hit my ba

40 Replies 40,494 Views

This is just an initial view on where some of the features stand, and my opinion at the time. Most of these are not things I expect huge change on. I am simply stating my opinion on the current build so the team can get feedback. All of this is meant as constructive and should not be take as anything but that. Units I feel the units themselves are pretty well done. They are varied enough to allow good unit composition, while keeping the gameplay

56 Replies 65,414 Views

Aircraft that are destroyed pop instantly and do not impact the ground. I don't expect this to change much since the animations are already there, aside from the explosion missing. I do agree with what you are saying though. SupCom got extremely annoying with "Your base is under attack" every time a aircraft was shot down and crashed into something.

14 Replies 19,913 Views

This is just an initial view on where some of the features stand, and my opinion at the time. Most of these are not things I expect huge change on. I am simply stating my opinion on the current build so the team can get feedback. All of this is meant as constructive and should not be take as anything but that. Units I feel the units themselves are pretty well done. They are varied enough to allow good unit composition, while keeping the gameplay

1 Replies 641 Views

@Frogboy To be completely honest I am glad the team is taking the approach you are. There have been countless times I have seen games ruined because the player base whines and complains until something gets implemented. I want Ashes to be its own game, and not a clone of something else I have played. With that being said, I do believe that community feedback is valuable as long as it pertains to the overall vision of the game. If you want the game to be a clone of another game

39 Replies 195,578 Views

Hey everyone, just wanted to drop in and say something to all of our Reddit members. I am going to work on a tournament champion flair for the overall tournament winner, and possibly runner-up as well. This is not forum related for anyone wondering. Keep up the awesome games! I am loving them so far.

111 Replies 342,916 Views

@Frogboy It's beyond awesome to see that the game will actually use some hardware. I have been waiting a long time for a truly massive scale RTS, and from the way you speak that may just happen. I hope you guys continue to shoot for the stars when it comes to scale. The thoughts of having a game where I can truly wage war makes me giddy. Having battles can be fun, but I want a real war!

8 Replies 82,751 Views

[quote who="Frogboy" reply="2" id="3528530"] Hi! Not just 64-bit but has the world's first (to my knowledge anyway) asynchronous multi-core scheduler so we use all your hardware to its full extent. [/quote] This is pretty awesome actually. Glad to see more of my hardware used to create this level of play.

14 Replies 63,832 Views

[quote quoting="post"] 1. If there isn't a subedit on Ashes yet, could someone make it? The nature of this game is such that we really want to be able to talk to the community a lot prior to release. [/quote] Subreddit? If that is what you are after then I made one as soon as the game was announced. If any of the devs or community guys join over there be sure to message me and I wil

69 Replies 493,586 Views