I generally like the current system/perks (and the randomness of it) - however, I don't like that the "path of..." doesn't restrict you at all. Does it make sense to restrict you to just 2 paths? This way you can have dual class but still makes it so your choice limits you somewhat. Mozo
Mozo293
Great post op. I found this to exactly be my experience. I have suggested before and love the idea of certain heroes not getting along for some back story reason (I saw someone in this thread mention it). I also suggested making city requirements for certain heroes (some special building you only get from a choice when your city grows is required for certain heroes or allows you to create that hero, etc.). And I really like the idea someone mentioned that the her
I love all of these idea. Is it possible to solve part of the overly powerful hero problem (and the number of them) by requiring certain buildings to exist (or be at a certain level) just to interest a certain hero type to join? A Paladin might require an Inn and a Church, a Mage might require a workshop and access to a certain resource within the city, etc.? Another hero might require an Inn, brothel, and an archery range? (I know many of these buildings don&#
I vote for defensive bonus (and obviously you can station troops there). I'm not against the Gal II starbase idea either - think that would be great.
I'm putting a vote in for dynasties - but toned down as many have suggested. I liked the idea - it made me care more about my kingdom. I really liked how leaders worked in ROME - many of them had really strong weaknesses too that made it interesting - to the point where you were happy some died in battle. I had submitted a quest that involved/affected children of your sovereign - there are some interesting things you can do with them. Maybe in the next exp
Another vote for some consequence for killed heroes in won battles - wounds or time needed to be spent recovering
Outstanding feedback. I agree with everything you said - great suggestions! Mozo
I agree with all these suggestions - but what do you think about this? 1) Making them a bit rarer. 2) Making them primarily come from quests/special events. For example, each time you click on them to speak - a dialogue comes up. Maybe they are being hunted by creatures you have to destroy. Maybe at an inn you hear a rumor of a hero stuck in a cavern somewhere - you go there, defeat some creatures and he fights by your side during the battle. He/