[quote who="DrJBHL" reply="1" id="2975329"]If you can't afford it, AVG or Avast! plus Zone Alarm free firewall might be an 'ok' alternative (only 'ok' because really? You get what you pay for), and add Mamutu 3.0 (free also) to whichever you choose (and firewall Zonealarm). Don't open emails from people/places you don't know, and be suspicious of any attachments. Be careful where you browse and add a link "sniffer" extension to your browser.... like WOT
Gwenio1
[quote who="Scoutdog" reply="3" id="2975390"]is as absurd as a company trying to patent silicon, or relativity, or algebra[/quote] Or software / code. But that is done all the time (dispite supreme court rulings against it).
[quote who="Black-Knight" reply="33" id="2975213"]Took a while, but apparently quite a bit of people start seeing what I have tried to point out for a looong time And I'd really like to know what the devs think about all this... [/quote] Or they have forgotten that some games have got teleportation to work, it is just a matter of taking the time to properly balance it. Though it is not a fantasy game, Sword of the Stars is a great example of a game tha
[quote who="Souls-Stream" reply="216" id="2975144"]Did you ever play MoM ? A unit had one or two tiles of distance and it was far from enough ! Turns are so quick, it doesn't matter, it's not heroes, 8 would be far too much IMHO ! Magic should still be the #1 focus because in the end, it's with magic that you will change the world ! With Magic, you could cast haste and make your army move 4 or 5 tiles a turn (which would be really fast). Movements
[quote who="Black-Knight" reply="23" id="2975107"]Personally I don't even understand the concept of "mopping up" the map in the late game. You are either tired of playing or you aren't... If you have to hurry and end the game because you are already sure you are winning and you are getting bored, then there is something weird going on! Anyway I really don't think that making it rare or expensive will be of any help. It will still be a game breaker, because if you use it
[quote who="Mortenart" reply="21" id="2975014"]Oh and I still can't get my units to retreat from tactical battles - they just gather in those ethereal white tiles, with no exit from the battle. I attack a bandit with my Sovereign and the camera suddenly, inexplicably leaps to a random part of the world - why is it still doing this? These are problems that existed in the first release version of WoM - why are they still persisting? There still s
[quote who="scifi1950" reply="212" id="2975110"]Derek -It looks like you've done a great job remaking EWOM into an interesting place. However, please see the one constant in all the reponses to your FE-Magic post. Magic can't be one of three focuses for FE to succeed. It needs to be the #1 focus. IMHO this is the main problem with EWOM. We wanted wizards battling with Magic (War of Magic). It's why we all played (still play) MOM! When we d
To balance teleport it should be late game and counterable. And the main use should be to ease the tedium of mopping up in the end game rather than gaining the advantage.
[quote quoting="post"]I'm putting my money on a bunch of hush money settlements, followed by EA and Apple funding the collective shit out of (re)election campaigns of anyone who can effect the reform of patent laws.[/quote] The Supreme Court has ruled three times that mathmatical algorithms cannot be patented, and that is what software is. And nothing less that disallowing software to be patented (it can be copyrighted, and is the only thing you can do both) is the only reform tha
[quote who="GW Swicord" reply="18" id="2974822"]That's where I'm still lost, too. What, if any, are the tradeoffs between making the eye candy 3D vs. 2D and making the guts of the game able to handle massive maps with copious units?[/quote] The main usage of memory for 3D graphics is texures, which are typically 2D images just like sprites. The other big memory users in games are pre-rendered movies/cinematics and audio*. * The size of uncompressed sound = sa
[quote who="Campaigner" reply="16" id="2974817"]Well, if what Tridus says is correct, then WHERE do all the memory go?? Is graphiccardmemory interchangeable with RAM?[/quote] Yes and no. Using normal RAM for video makes things much slower (takes longer for the GPU to access it and it has to fight with the CPU for time at the memory bus). And using video RAM for normal operations is not possible as the CPU cannot access it.
[quote who="maniakos" reply="12" id="2974759"]how they are creating and storing the custom unit models.[/quote] If they are generating a model for each unit type that would be a problem, but if they are doing things in a more memory effecient way (quite similar to dealing with unit stats) then the overhead is nothing next to the size of the art.
[quote who="WhiteElk" reply="6" id="2974623"]I don't get why graphics has to pwn gampelay. Last month I started playing Age of Wonders and was surprised at the size of some of those maps. With many of them having three levels to play in (overland, underground, shadow). Yet despite huge maps(x3) filled with hundreds of units and dozens of cities; there is still wide variety between factions. And I've never got an out of memory error like in Civ4 or E:WOM.
[quote who="Emperor_Nero" reply="14" id="2971826"]From a lover of MoM and just from a logical view point, if something worked and a lot of people liked it - why not make a sequel.[/quote] Because in failed to sell well (or so Frogboy says)?
[quote who="Dr Guy" reply="3" id="2973074"]Bookmark! Definitely a plus for google - I wonder if it works on google? [/quote] Considering Chrome builds a profile based on your browsing, it may not be as effective against them. Unless one were to use a variant of Chrome (such as Chromium or Comodo Dragon) that do not phone home to Google.
http://www.neowin.net/news/macbook-batteries-vulnerable-to-hack-could-be-explosively-dangerous
It would be better if it told the user exactly what it has detected (that they are being routed through a malware proxy) and that they should look into anti-virus/anti-malware software (and not give a link).
[quote who="Alstein" reply="8" id="2971543"]I'd say that army gating should be a lvl 5, 500 mana spell. Low-lvl teleport should just be for sovs/champs.[/quote] Obviously cost should scale with the number of units transported. And there should be restrictions / draw backs on teleporting that prevent the worst abuses.
[quote who="pyperkub" reply="13" id="2969443"]What happens if gamestop (per the terms of service change) simply declines to provide it or honor it?[/quote] The free games were likely part of the terms of sale.
[quote who="vStyler" reply="30" id="2968202"]One could always partion a gig or two just for facebooking, then when one is ready to return to reality... just a reboot away [/quote] Or use a Linux LiveCD if one is really concerned.
[quote who="DrJBHL" reply="36" id="2968025"] How come there's no "Public Option"?[/quote] Earlier in the thread it was mentioned some cities in North Carolina did work on having one, but the state prevented it.
[quote who="heyhellowhatsnew" reply="55" id="2965532"]Suggestion: Hire Another (or 2 more!!) AI Programmers Okay, it's been almost a year and the tactical AI is still as dumb as rocks? Obviously this plan of waiting on you to figure out how to code AI into the game isn't working. Is there any way at all you could hire any additional AI programmers so that a) the game gets challenging, therefore interesting all the stress and workload isn't on you. This
Updated, only one restart. As a note, there where quite a number of updates released today for the Fedora Linux distro including a kernel update.
[quote who="coreimpulse" reply="7" id="2965050"]I remember seeing in stores those track mouses with one big ball that moved around. I thought they would be terrible in any kind of gaming use. Anyone still makes those?[/quote] Are you talking about the ones where you move the ball with your finger? I saw one in a store very recently.
[quote who="DrJBHL" reply="19" id="2964143"]I'd enjoy seeing what steps the critics would take to improve the current piracy situation.... not just criticize what's wrong with the current 'solution'. I agree it's not perfect, but how would you make it better?[/quote] [e digicons]:|[/e] "Not perfect" is an understatement. It is at best futile and at worst (which is more likely) it will hurt the innocent. The best techonology for this kind of matching is use