I kind of agree with your post. I end up choosing the Archon as my first rival hero to train on enemy mobs because he looked really strong. I don't really understand why rival champions start at level 3 except as a handicap. I had no problem leveling statue champions from level 1 even later in the game. I also noticed the starting dwarf champion is really low on initiative. It isn't clear what his skills do until you try them out in combat. By t
Saruwike
If SK stacked all the Fallen apprentices on insane mode, imagine all that damage from arcane spread.
This bug isn't as easy to reproduce and I don't have a save file. Once in a while more channeling from Kelpin will not work. This sometimes happen after one battle to the next. I also experienced some oddity with sovereign casting overflowing to 4975679... something. In this situation, the casting button does not work. Unfortunately, I didn't keep the save file.
I has this bug happened to me too. I remembered this bug happening in Fallen Enchantress too.
I just noticed Priestess 's holy vindication encourages you to use the largest army possible yet like Grakor said, the priestess has the smallest army size. I got some uses out of holy vindication during early game on insane mode. It certainly not as a good of spell on insane mode, because enemies have a lot health points. It's more useful on normal and easy difficult. Into the light is good for free mana in easy battles when you can damage en
Unfortunately, I don't have the autosave anymore, but I will try to reproduce the research spell bug as it's the easiest to do. The production bug isn't as obvious. My work camp came out fine, but one time my pioneer disappeared when reloading an autosave.
I know this sound confusing. But when I reload an autosave with spell research and production that would finish on this new turn, they disappear entirely. All production and research are lost forever unless you've a backup save.
Priestess starting spells are really good, but her skill tree isn't as good as the other classes. However, divine vision is good for occasionally reducing doomsday. Shard healing is good when it's good. Ultimately, she's not necessarily a better healer than the wizard, but early game she is the best healer. I agree the default champions are confusing, but they actually have some synergies with their default
I used the unholy howl on the enslaved warg. There's no unholy howl active effect on Naphaz the Warlord. I also noticed unholy howl not working on a goodie hut quest. All wargs screamed unholy howl on the same round but nothing happened.
AI Difficultly: Insane Trained Unit, 9 Units Manual Tactical Battle Trained unit accuracy suddenly becomes an incredibly negative value after casting blindness on it. Done with darkling cloak, I guess it will work with the normal blindness spell as well. EDIT: Bug happen whenever blindness is cast on a unit with "Unit Accuracy Bonus Player Ability." Additionally, in my insane game the Unit Accuracy Bonus Player Ability for AI seems to inflant to really unreason