This could work extremely well, reminds me of mission cards in Risk. If there were alternative victories that were secret then you could have great gameplay trying to work out what other players were trying to do, and then trying to sabotage them and stop them completing their contract... Or at least what you bussed their contract was.
_ColdFire_
Some of the descriptions of shipping offworld and the offworld market refer to both Earth and the asteroids. Shipping oxygen and food to the asteroids certainly makes sense, but surely not Earth? It seems extremely hard to imagine any of these resources being economically produced on Mars and then shipped to Earth at a profit. The game doesn't have much back story, but other colonys in the asteroids is easy to imagine, and production on Mars shipping to them makes sense, why not just stic
Related to adding more information, the colony could simply be a lot more visible and locatable on the map. If the plan to have rails linking the HQs to the colony is implemented, that'd be a huge step in this direction.
The premise of the game, until offworld markets must be that the colony is the entire purpose for the companies existing. It must be the sink of all non-lifesupport resources, and it seems to me that its life support needs should be much greater than these companies, after all, it's an entire colony. The lack of information on the colony has been mentioned before and I think is going to be adjusted. However, I wonder if the colony should be a much more important foc
Seems to make sense to allow players to mouse over the lobby game options to see what they do, constantly seeing people ask.
Mine are often inconsistent, playing at 1080p on a 1080p display.
I don't think that they should be totally reordered, just Silicon and Chemicals are awkward.
Fuel is mainly used for chemicals, so grouping chemicals and carbon for that reason is weak. Grouping in harvesters and complex processors makes more sense, such as:
Currently the resources are listed on the left of the screen as: Power Water Food O2 Fuel Aluminium Iron Steel Carbon Chem Silicon Glass Electronics In many respects this order is very well thought out. Power at the top as it is somewhat unique and fundamental, grouped with all the life/colony support resources like Water which leads to Food, O