[quote who="Ahriman" reply="11" id="3338455"]Ah, so we aren't playing the game on normal settings... that explains a lot.[/quote] Uh? The game gives you a big screen full of settings to adjust to your playstyle, you are complaining about something you can fix for yourself on said screen. You don't get tagged a cheater or lose out on achievements by playing with dense resources, and it doesn't give you an advantage over the AI. Change your map settings and stop crying.
Sanati
I get Bacco and the Plague every single game, always rather early on. I've never seen the blood season people talk about. I play with random events on the highest setting. Edit: If Bacco beats you 1v1 you can just grab your army and stomp on him after and he still joins.
[quote who="Ahriman" reply="7" id="3338423"]I see 3 essence every 10+ games (on the map, period, not on my starting spot). I've seen 4 NEVER (except as enemies starting tiles).[/quote] Essence comes from some resources, shards, and some monster lairs. Play with all those settings on dense and you will see 3 essence tiles all over the place every map.
Really do not want to see any classes removed or merged, I'd rather see more classes added. I doubt commander is going to be split because people complained for ages about the administrator not being useful in battle, giving it army boosting skills and calling it the commander was an intentional change to make it useful while you run around leveling it. I also love the assassin class.
The "snaking" mod for FE still works fine in LH. Basically an essential mod now. I haven't noticed bad tile yields overall, 3/3/3s are really common and that's the minimum I'll build a city on unless I'm desperate. Even see a few 4 essence tiles which are godly.
^What does that have to do with tactical AI being bad? Simple truth, AI units will always, always, always attack the unit next to them, this is easily exploitable on any difficulty. He never said the strategic AI was too easy, he just pointed out an obvious flaw, the insane AI gets production and gold boosts but no metal or crystal boosts to keep up with it. Basic spearmen and guys with clubs in leather army are never going to be a challenge for late game units no matter how many come at you
Adant Verris also starts with two classes even though only one can be used. I think there are a bunch of other dual class champions that were never updated for LH.
Intentional FFH2 reference? [e digicons]:P[/e]
[quote who="qwdqq3f" reply="4" id="3338281"] It doesn't make sense to have a unit cost more than one horse since it will only need to use one horse.[/quote] Realistically you aren't going to have armies of under 100 people fighting for a kingdom or empire, so it would stand to reason each troop you train actually represents many soldiers, possibly hundreds. Multiplying the cost in horses/wargs by 10 would work and could make sense, though I'd rather the resources be
I'm pretty sure I'm not getting this bug. I see the lightning effect on a unit, they do the damaged recoil and their health bar appears to decrease. Every time as far as I've seen. Or are you saying the health bar decreasing is just visual and it's another unit actually losing health?
Ya I have like 4000 horses and wargs in my current game. Totally useless as a resource, and indeed absolutely no reason not to design every single unit with a mount. They should be made much, much, rarer on the map, they should take up a normal accessory slot, and they should probably all have negative dodge rather than bonuses. Probably make horses +1 movement with increased weight capacity and -20 dodge, then make wargs +2 movement and -10 dodge, with no other bonuses. Then one of the civs
Essence is usually given off by adjacent shards, crystals, and upgradeable lairs. Restore the land near them and you might get some fertile essence tiles.
Nope, just Tower of the Witch. I built the Forge of the Overlord then destroyed my Tower of the Witch and everyone stopped hating me. They still hate each other though because they pretty much all build the three towers eventually.
I believe it is, just not accurately. It seems to show a very small change in predicted damage when you surround and attack an enemy (or I was hallucinating), but doesn't come close to the actual ridiculously high numbers that are done. I haven't tested it much (ranged troops are still better) but my first guess is the damage prediction doesn't know how to compute negative armor values.
This -9 diplomacy hit is being triggered by Tower of the Witch, or perhaps any of the lesser towers, rather than the Forge itself. Causing everyone to go to war with each other by mid-game with pretty much no chance for peace, even in games with spell of making victory turned off.
[quote who="Frogboy" reply="38" id="3338135"] In tactical battle, I think you should be able to summon multiples. [/quote] I honestly don't think the tactical summons need any more work, it's just the strategic summons that are too limited/weak to compete as troops.
[quote who="igncom1" reply="78" id="3338181"] It's savescuming but not strictly cheating.[/quote] Save scumming is when you make a backup of a save in a game that deletes saves after you die, then restoring the save from your backup when you do die. Using the normal save and load mechanics of a game is not save scumming.
I'd rather have better auto-road logic and the ability to destroy roads. Creating dedicated worker units for all factions would make sense if there was more to do than build roads, like say if they also built outposts and resource improvements on tiles not directly attached to a city, but as is it doesn't really fit the flow of the game. Play Capitar or a commander hero/sov.
There's nothing wrong with the strategies I posted. Single city challenges are fun and surprisingly effective with the way resource nodes can all feed into a single mega city.You'll still want or benefit from multiple armies to protect all your outposts though. If you are sacrificing nodes and units for mana, that's the point of those abilities, there's nothing to be "fixed." If you are talking about an exploit in an ability or something then it hurts the game by not b
[quote who="Schweiz" reply="69" id="3338093"]It ultimately comes down to the individuals goals, if they just want to finish a game coming out on top then why not save/load. It's stress free. Still... Over time people seem to have forgotten that losing is fun. Nothing is more exciting that seeing it all go down in flames!)[/quote] I don't find winning or losing fun in these games. I don't want to rush a victory and get top points or watch all my hard work suddenly disappear
300 mana per turn isn't that much even for one city. There's nothing OP about dropping a ton of arcane outposts around a huge dense magic map and feeding all the shard mana to a 6 essence conclave set up for mana production. Or using the magnar Fleshbound Tomb abilities to generate mana (unless he found an exploit there).
[quote who="willie sanderson" reply="30" id="3337782"]Remember a cheater will never admit they cheat. [/quote] I cheat all the time, in many different single player games. I break the game rules to make them more enjoyable to me. I add challenge in other areas. I mod the crap out of anything I play eventually. I honestly don't care what you think of me or about cheating. Changing auto-save to every turn in the menu and reloading when your game gets ruined by the RNG is not cheatin
Oh it's not pointless. Successful trips by the caravan upgrade the trade route, every milestone adding +1% gilder to it up to 15% I believe (starts at 10%). So it would certainly be helpful if it worked as described, caravans to most AIs on a huge map tend to never complete a single trip due to all the monsters along the way. It would also save the headache of getting those annoying caravan destroyed pup-up windows every couple turns.
In theory since every hero reduces unrest by 5% while in a town, you could raise taxes to counter their upkeep costs. Especially if you cast the +25 exp spell on them a few times and give them some early commander traits. Late game most of my exp comes from that spell and it gets to a point where it's more worthwhile having a lower level hero gain 10 levels than a higher level hero gain just 1. Having multiple armies is a must at that point as well. The problem is you get all thes
I had this happen with a custom commander sov so it's not specific to Donya or her class. I also don't think I had used the ability twice in that battle, I think her first turn I had her attack to finish off a 1hp unit with her bow, second turn she used command on a troop and instead she went again, and again, and again, she ended up finishing off all the enemies herself with her weak ass bow. Was probably more than 5 attacks. I had been awake for 27 hours at that point though and my