No problem. 0.07-0.08 is probably a little more balanced than 0.1 once you start factoring in all the +exp abilities. I'm going to keep mine at 0.1 to make the exp traits truly optional. The minimum exp line nearby only applies to sovs/champs, trained troops can still get like 1 exp, but if you set minimum exp to 5 and have multiple champs in the army they each get 5. You could use this setting to make champion groups a little more possible without making them too strong (
Sanati
I think once you start repeating the "refined" techs you've pretty much already won. These sound to me like rare spells that help you clean up a map after you've attained godhood. I dunno if they need to be nerfed.
It's kind of funny too how you can tank your economy by doing heavy questing early on and getting loaded with all the champ wages. Nothing you can do to avoid that but steal their souls.
It's likely just not applying the -30 accuracy. I haven't really been paying attention to it, only had a couple Tarth champs and I didn't use them much.
Just isn't the case. People are only paying attention and taking notice when that one strong monster walks past that one AI city once, and not paying attention to the monsters that have been running around their own city for the past 50 turns and never attacking. Monsters only very rarely make an attack on a city, AI city or player city, doesn't matter. They will wander around in your borders for sometimes dozens of turns before deciding to suicide by militia. Still, AIs lose cities t
Skeletons don't ignore pioneers actually. I know they count as a different "faction" of enemy and even attack other monster spawns, I just watch a group of them kill an AI pioneer unit. It's possible no monsters ignore pioneers anymore and it's just a case of them moving around fast enough in the wild to not get killed that often. Usually there's a monster on a lair that will not move to attack even if you get next to it 90% of the time, then there's wandering monsters tha
Setting it to 0.1 seems decent, feels like you are actually rewarded for battles, but not too much. Minimum exp of 5 didn't work like I expected (or at all?), troops still get half, had a battle where my sov got 8 exp and my troops 4, I never got a chance to check if that number is split by champions. I over tuned lair density and caused every AI to get wiped out by turn 100 so I didn't get to test long. [e digicons]:-"[/e]
[quote who="abob101" reply="1" id="3338634"] turns out it looks like there is a variable in ElementalDefs, at least I presume that's what this does: 0.05 Looks like in FE this was set to 0.075.[/quote] I finally caved and went to town on the ElementalDefs file, made a huge number of tweaks, including setting that multiplier to 0.1 and setting minimum exp to 5. At least this game
I'm not sure abilities use inherent weapon effects like piercing or even +elemental damage. The spear ability does terrible damage in almost all situations and is only worth using with 0 swarm bonus and two soft targets lined up, even then it's not "yay, that was effective" but more of a "meh, I think that was better." Otherwise using a normal attack with swarm bonuses does easily twice as much damage. I'd like to see a bonus against mounted units, if only because mounts n
[quote who="GFireflyE" reply="8" id="3338331"] Please recall the Civ games for the obvious flaw found within 1-tile road placement. Every tile ends up getting a road[/quote] I eventually do this anyway. By mid-game I have a road building hero/unit/s just going around building roads in every tile in my influence area. Helps a lot of the derpy AI auto-pathing.
Monsters go after AI cities and armies just as much as players (unless they are Tarth), I've had AIs wiped out completely by monsters. It's just pioneers that are probably still ignored.
Huge balanced map, dense monsters on hard, dense resources and magic, max wildlands and events, normal pacing, 12 challenging AIs. I don't finish games, not sure how high I could level. I spent like 15 hours on one game, got to like turn 300something, my sov was level 20ish, but she was a commander with the +40% army exp traits, +60% personal exp traits, +25% exp buff, and +25% faction exp starting trait. I was also playing with all conclaves, farming as much mana as I could
Has nothing to do with AI in that specific case, can happen with your own units too. If a monster unit and your unit both move into the same tile on auto-move on the same turn they will stack just like that. I do believe monsters ignore AI pioneers though, the AI is pretty dumb when it comes to understanding danger or protecting units, they weren't building escorts and couldn't expand because their pioneers kept getting killed, so the change was made. I don't think it's been r
Not sure but there's options to turn off camera snap-back, and auto-centering, maybe those will make it work like you are asking.
[quote who="davrovana" reply="23" id="3338727"] Sanati- horses/wargs add to wages? Are you sure? Could've sworn they had no wage cost, but I could be wrong. [/quote] Yes I'm 100% sure, but it's really minor, it will only add 0.1 if it's enough to go over a tipping point. Basically just as much as any other piece of equipment.
[quote who="StormbringerGT" reply="22" id="3338733"]What's WTB?[/quote] Standard gaming abbreviation for "willing to buy."
I'm able to replicate this. Repeating the above parameters in a new game, saving while a unit is being trained in the city, then loading that save causes a permanent loss to training bonuses. Edit: Actually it's not permanent, I realized it appears to be running some sort of check on the training bonuses only while loading with a unit being trained, so by canceling Aura of Might, saving, then reloading while another unit is being trained, the bonus corrects itself and shows th
Creative city name. [e digicons]:rofl:[/e]
[quote who="Savyg" reply="20" id="3338709"]You can buy two copies and get her to play with you. I hear that only works with certain wives though.[/quote] WTB.
[quote who="OliverFA_306" reply="15" id="3338643"]IMHO the solution to this problem is introducing the storage concept, meaning that you need some place to store all those horses/wargs/crystals wathever. If you have storage for 100 horses you only can store 100 horses, not 4,000.[/quote] While an interesting idea, that's not going to solve anything because 100 horses is still a lot compared to what you need, and you generate horses fast enough with just a single node that it would
I'd like to see maybe an outpost upgrade that blocks all non-ally and non-enemy units from entering its radius, but with the way outposts work ATM it would be too hard to set up a perimeter. For now I just carpet my lands with outposts, filling in every tile I can, and blocking passes with snaking cities wherever possible.
I had a fort with a forge, 4 essence, and the trained unit +1 def per essence buff, total bonus of +6 def. I trained two units and it worked fine, had a third unit training when I had to save and quit the game. Came back a while later and the production bar on the city looked completely full which I thought was odd, next turn the unit popped out and it had 4 less def than it should have. I looked at the city and it showed only +2 def now, I canceled the buff and it dropped to -2, I destroyed
Bacco is the new Janusk. [e digicons];P[/e] Edit: *sigh* I'm not even sure that was his name and the more I think about the more I think it's wrong. The annoying guy in WoM that always popped next to you on like turn 2.
Why would your mana get so high? I spend all my extra mana on the stat and exp boost spells. I rarely have more than 500, even when I'm earning 100 per turn. I've also never seen said spells.
"It's my money, stop nagging me."