Sanati

Sanati

Joined Member # 4128257
0 Posts 15 Replies 9,890 Reputation

[quote who="sharpxe" reply="2" id="3342414"] this thread not about how to find unrest value damnit... it will be perfectly fine to see unrest level and how it effect town stats right at TS described location just above gildar at resource section [/quote] There's no point. It's already in an even easier to find place, one that saves you a mouse click and camera jump across the map. I mean most people click the city on the tree

9 Replies 45,893 Views

[quote who="sharpxe" reply="6" id="3342416"] this extremely stupid suggestion. are you really think that someone will create new factions just to change color? [/quote] It wasn't a suggestion, it was a fact.

11 Replies 14,684 Views

Defenders and assassins are not worthless they can both be made unkillable fairly easily. Defenders can get a massive amount of health, especially ironeers, and reduce damage from most troops to pretty much nothing. Assassins never get hit, period, make it a wraith and they can solo the map on auto-resolve. A level 20ish defender with a lightning hammer can actually put out some OK damage, with other good gear they can do like 50 damage per hit, which can outright kill a lot of the cr

28 Replies 46,270 Views

LH huge map with 12 factions and the new shadows on, runs better for me than FE large map with 8 factions and no shadows. I turned the cloth map off and the only time the game slows down is when I zoom way out. Noticed no difference in performance with 0.75.

3 Replies 10,581 Views

You can set your own color, and AI colors, just create custom factions and leaders with whatever colors you want.

11 Replies 14,684 Views

If by "I have looked to do this" you meant modding, there are some values in CoreAIDefs.xml under "RELEATIONS" (sic) you can change to mostly do what you are asking. Set the values for opposite alignments (early, mid and late game) to like -30 and everyone on opposite alignments will always completely hate each other. It wont be war 100% of the time, they will occasionally ask for peace, but they'll declare war again a few turns later, and there will be no chance for any sort of treaties

6 Replies 11,306 Views

At this point most of the AIs I fight against are custom, capable of building all my of cheesy min-max OP units, but I almost never see them do so. When they do, they ruin them, with armor "upgrades" and by building them in random towns with no training bonuses. [e digicons]:([/e]

61 Replies 73,889 Views

I posted this debug.err in another thread, but it was from the game that screen was taken in, and here's the save as well. It's from many turns later so I don't know if it will help, I think Delin is still alive though. http://sites.google.com/site/insanati/debug.err http://sites.google.com/site/insanati/wolves.EleSav</

38 Replies 27,057 Views

In my current game Tarth keeps declaring war on me, sending weak armies into my borders to just stand there and do nothing (my defenses are likely way to0 strong), when I kill a couple of them she asks for peace, then 1-3 turns later she's all "Your actions speak louder than words. Prepare to die" and declares war again. Edit: Make that 0-3 turns. She just asked for peace, I accepted, and as soon as that window closed another window opened which was her declaring war. So I went fr

14 Replies 19,238 Views

[quote who="Azunai_" reply="30" id="3342014"] it's nice to see that you can make archers useful by stacking some racials and traits in your favor, but that doesn't mean that bows are on par in the current system. you don't need specific racial picks to make decent melee units. if you don't stack the whole faction to make it an archer faction, you get a 7 attack shortbow with -8 initiative. with wargs and "fast" and +2 or 3 init from an essence fortress they barely make i

61 Replies 73,889 Views

I didn't think to take a screen until a couple turns after I saw him. He was in Pariden land close to that city, I thought he was going to attack it but he started walking back toward the wildland.

38 Replies 27,057 Views

[quote who="DsRaider" reply="27" id="3341994"] Except if you designed designed mounted swordsmen the same way they would have something like 8 more initiative and quickly close the gap and murder those archers. In a single turn if you made them Altarian and used rush. Your design is what is strong, it's not the bows.[/quote] They'd be pretty terrible melee units with only 3 armor and no defensive traits. If they ever got outnumbered they'd take very heavy casualties s

61 Replies 73,889 Views

Same thing that happens when your own influence covers a lair is happening to all the lairs in a wildland. They turn into a goodie hut and anything attached to them wanders around "homeless." At the map initiation those lairs do come with a monster, but after that I don't believe anything spawns from them, instead they just spawn anywhere in the influence area. It's always been like that. The obsidian golems are a special case, they don't actually wander at first, they sta

38 Replies 27,057 Views

Godlike? Not really. I just started a new game, not very far in, made a beeline for bows and wargs. Picked Amarians (no fire shards yet >.<), archers, quick, lucky, enchanters and rebels. Very early fort is now creating warg riding archers with 26 init and 17 (19?) attack x3, no metal cost, no crystal cost, just the weak bow, a couple pieces of leather so as not to encumber, and the +15 weight +1 atk, +2 init, and +3 attack vs lower init traits. Groups of 3 are hitting for close to 50 d

61 Replies 73,889 Views

I was mistaken, this doesn't happen with any other game on Steam. I tried about a dozen of them. Also updated Steam to the latest beta and it had no effect. Starting to get a little annoying. >. Here's my debug.err, if it helps. http://sites.google.com/site/insanati/debug.err

19 Replies 12,848 Views

[quote who="davrovana" reply="16" id="3341773"] Sanati- how do you get a 30 init archer without spells? short bow makes a unit 12 initiative. add quick, warg, amulet of haste and belt of speed, and init is 19. are you assuming any faction traitsk?[/quote] You can get +3-6 with the init city training buff. The better bows are only -6 init IIRC. And another +3 passive with a Commander. That's 27-30 init without racials or faction tra

61 Replies 73,889 Views

There's both now. The old events are still in, where he comes into the castle and asks a riddle and you go out and get a skath mount or whatever. There's also the quests where you find him at a camp or whatever and he asks a riddle then reveals, for example, an apiary in the tile.

8 Replies 15,416 Views

[quote who="joeherbert48" reply="4" id="3341817"] Too many changes can ruin a game just take a look at AOW:SM if you don't believe it.[/quote] *snort* *hack* *cough* I just almost choked on my mini-quiche. AoW:SM is my favorite 4x game, way at the top of my list, it's what I compare every other game in the genre to, much like many people here do with MoM. There was absolutely nothing "ruined" in that game or by that expansion. [quote who="OliverFA_

32 Replies 96,539 Views

Wildland monsters don't spawn in lairs, the lairs in them are part of the design and basically just goody huts. Wildland monsters will spawn in any wildland tile, and they do wander quite a bit and occasionally raid the cities nearby. That is all intentional AFAIK. What probably isn't intentional is wildland bosses walking around 10+ tiles outside of the wildland, they used to be leashed to the wildland, but I've seen them wander way outside several times now in LH. Also pro

38 Replies 27,057 Views