That's possible, I turned cloud syncing off pretty much right after installing the game.
Sanati
So, if you have a negative GPT and offer tribute to 11 AIs, does that bump you up into positive GPT? [e digicons]:erk:[/e]
I've never had that problem. Did you load a save where that race existed? Stuff like that is "baked" into the save files, so maybe it's recreating from there.
Always thought that was just part of the advantage of those sov or special champion traits. Doesn't really seem OP to me.
Curious as to how you got a champion to level 58. I know some of them started dual classed in 0.75 and earlier, if you max out one tree does it let you start putting points in the other? I know there's no way to manually switch trees to the second (or third, or fifth) class before that. Usually they run out of traits in the 40s and that breaks your game. Anyway I agree with the tech thing. I haven't had a game get that far, but it definitely seems once you do most strategies j
I saw somebody report a champion getting cracked skull and dying, not sure if the two were related. They didn't get knocked out or escape, they just died and stayed dead. It sounds like a bug, but maybe if they hit -1 exp they disappear.
[quote who="Heavenfall" reply="5" id="3343778"] Rivers weren't in E:wom. ¯\_(ツ)_/¯[/quote] WoM beta 1 had rivers, they were removed in beta 2 because they were "ugly" and needed work. They never put them back in. I thought they looked fine in the screenshots, apart from the same issues rivers have to this day.
When WoM came out I had really wanted a system that worked similar to the Warhammer 40k Dawn of War, or King Arthur games. Just like what you are asking for, with the hero attaching to a squad of units and leading them into battle, or having their own custom squad of units. At this point though I think heroes have come far enough where they don't really need that kind of system IMO, they could use a few tweaks sure, but nothing so drastic, at least not for all of them. I think it would be
Isn't it possible to add your own stats and have them do whatever you want? There's a magic mod for FE that adds a whole bunch of elemental affinity and shard synergy stats. I don't know how it's done or if that's a special situation though.
I didn't notice it reducing future exp gain at all. I thought it was literally just a one time subtraction of 10 exp points.
You are aware I agreed with you in my first post right? [quote who="Sanati" reply="3" id="3342537"] This could definitely use some work.[/quote]
Ya, I'm the troll. Every time I try to post bug/flaw workarounds so people can attempt to enjoy the game while waiting for them to be fixed, you jump in with an off-topic attack because I didn't simply agree with them. You have issues.
Ya the tower thing is annoying, I never play with spell of making victory on. In the meantime you can avoid it by just not building the tower of the witch, that's the only one with a diplomacy hit, I reported that a while ago. You can even build it and all the others, build the forge, then destroy the tower of the witch to get rid of the hit. The AI doesn't understand this though, they all eventually build the 4 towers, so they all eventually hate each other and go to war semi-permane
Ya sorry, was the only save I had of that game, and like I said it was many turns later and I wasn't aware of Delin's current position. I didn't know what kind of debug logs may have been contained in there or not so figured I'd post it anyway. If I see it again I'll remember to save that turn and upload it (instead of just taking a screenshot).
Did they change paragon then? I remember in FE it just looked at their level and gave them as much exp as needed to go up one level, but then that granted exp was modified by exp bonuses so you could actually go up a couple levels with one cast. I also don't think the -5 HP stacked, I think you got it the first time then all future casts only had the mana cost, if that was fixed I'm curious what happens when you cast it with only 1 hp (if you can). Edit: Ah, gue
Yes this system is silly. If they have like 50+ of a resource they simply do not want any more, regardless of how quickly they use it or whether they have their own source or not. Even more ridiculous is you can sell them 1000 of a resource at full price as long as you do it all at once while they have none. I imagine it's easily exploitable, say an AI has a lot of money, but have ~200 of a resource you yourself have a lot of extras in, buy their 200 for cheap, now they have none, sell th
[quote who="joeherbert48" reply="17" id="3342765"]Lol Gamerankings and Metacritic? you actually BELIEVE those scores? lmao The reviewers have been sooooooo WRONG on sooooooooo many games it's hilarious. Well I see where you "mentality" is now well below "intelligent" when you start spouting and BELIEVING scores from those websites. Also "everyone" here does NOT agree with you because I have seen others who don't like AOW:SM so don't try to use false information to bolst
Ok, this is getting old. I don't know what your problem is with me, but don't tell me to learn to read and then utterly fail at it yourself. "Second" means number two (2). It comes after number one (1), aka first. You see how you highlight half of that "sentence?" The part you highlighted is the second half. Are you following so far? That is the "second part" I said I haven't noticed happening.
[quote who="schattenjaeger" reply="6" id="3342585"]With Auto-Select Next Unit off, the game will still re-focus the camera on either the currently selected battlegroup OR, if (at least) one exists, the first battlegroup that is not set to Guard but also does not have pending move orders.[/quote] I haven't noticed the second part. For the first part, is there a reason one wouldn't want to unselect a unit to avoid the camera focusing on them?
[quote who="DsRaider" reply="40" id="3342547"] A lot if not most of these are fairly OP though in certain situations. I already mentioned the accuracy buff as one of the leading reasons archers are considered OP. Why give a unit the accuracy trait if it already starts with a +20 bonus? Also horses give 25 ranged dodge and wargs 15, building from a fortress effectively removes the counter to archers. On high essence cities the bonus from enchantments can get pretty ridiculous, +4 initiati
You are really alone on that opinion. The poster above you agrees with me, and AoW has been brought up on these forums by many other people in the past as a shining example of where Elemental could aim for. Gamerankings.com also has Shadow Magic at 83.59%, slightly above the base game, while metacritic has it a 82% with a user score of 9.0. It's an amazing game, and you are the first person I have ever seen attack it. You are welcome to your opinion, I'm not going to try to change you
Ya this has been reported, and definitely needs to be fixed. Those levels are technically reachable without adjusting the exp. Huge map, epic speed, over a thousand turns to grind exp, people could likely get there.
[quote who="Publius of NV" reply="18" id="3342680"] This problem is still present in .75. Unlike the scenario I gave in a previous post on how to recreate the problem, this time I saw it without loading a game from within a game.[/quote] That looks like an early game, did you use Ctrl-N at all to get a decent start? I know that also causes it, it's basically doing the same thing that makes reloading cause it. They don't clear everything from memory when you Ctrl-N
Number one can be turned off in the options. It's auto-select next unit or whatever. I didn't see a way to turn it off in tactical, but it wont move the camera if the unit is in view. So if I'm using ranged units I'm sort of forced to zoom way out so I can see my units and the enemy units on the screen at the same time, that way I can keep the camera in place focused on the center. This could definitely use some work.
[quote who="DsRaider" reply="37" id="3342520"] I agree that charge and impulsive need to be removed as fortress bonuses. In general fortresses should be producing units quickly and cheaply, not producing super invincible units. Among other things this is too hard on the AI, and human abuse of this is what is killing the AI.[/quote] I think every tier of fortress bonuses should be about strengthening trained troops, I think that mechanic is awesome. Don't remove it because th