-WhiteElk

-WhiteElk

Joined Member # 4128206
8 Posts 138 Replies 13,915 Reputation

It may be that this problem applies to all of the new faction starting techs. I created a custom faction with the Wanderlust, Cartographers, and Habitation techs. Had a non-EWOM related crash a couple turns in, then came back and found a new Fertile Land, Arcane Temple, and Crystal Crag. My Notables level had also increased. New goody huts appeared. And a Darkling Camp spawned nearby. In my previous game where Magnar

12 Replies 8,945 Views

[quote who="Gwenio1" reply="9" id="2836388"]Nah, it would just need a popup to select the duration. After that it is pretty much the same (it would start at the selected time rather than 99).[/quote] I suppose you would use the same formula which tells the AI what value to place on the NAT? Then write an equation to calculate the various duration increments? I haven't written code since Apple BASIC on an AppleIIe lol, but I guessed that cloning then modifyin

18 Replies 13,467 Views

Or just make it so that declaring war while under an ROP agreement, auto-boots enemy forces to locations outside of the targets borders. This worked well to fix Civ3's ROP exploit. I wouldn't mind variable and negotiable time rates. But I wonder if that might be more time consuming to code? With all the work yet to go, I think we may have a better shot at seeing a change here if it is a quick and simple one. For now anyway. &n

18 Replies 13,467 Views

[quote who="marlowwe" reply="6" id="2836285"]Actually, there are MANY reasons for not having a spawn frequency slider. ...[/quote] We've already got it to a working degree. The monster spawn rate (and net monster power?) is now influenced with the world difficulty setting. And I like it! Games are often used for personal enjoyment. I like being able to tweak settings to maximize my enjoyment. When people do use games to

16 Replies 7,905 Views

You can change the world settings to find a monster balance more to your liking. But then you have to go and change each opponents difficulty when you want them to be tougher than the world settings. I wish we could select world difficulty without altering leader difficulty. And have the abilty to change every leaders difficulty with a single action, while also being able to individually change them if we like.

16 Replies 7,905 Views

I agree, 99 seasons is too long when your just signing for the right to pass through their lands. Much can happen in that time. A distant opponent has plenty of time to come squat a city right on top of your road network etc. I'd like to see a right-of-passage agreement be seperate from the non-aggression treaty. An ROP agreement could be signed for a shorter period of time, but their shops are closed to you. While a N

18 Replies 13,467 Views

Played two games to mid-game and have just started a third. Have settled in to play towards the end game. Am enjoying the increased AI challenge! It now feels like I am playing against potentially dangerous opponents rather than playing a fantasy sims builder. I've enjoyed my time with 1.09e; but the 1.09o+ versions are really getting fun! I'm playing on a rig which has an integrated graphics card. I am well under the required specs ye

19 Replies 13,579 Views

I think I agree Mals. At the very least though, they provide a forward operating base for the healing and equipping of adventuring units. Can also train units to reinforce the heroes in their questing. Is useful when adventuring far from the home land. But the gear they provide as a trading partener makes for good reason to let them live... for a time.

3 Replies 2,294 Views

I concur!! I'd prefer the default to show City Resource, with a one click option to display the building queue only during those very rare times I want it. [quote who="TorinReborn" reply="3" id="2836222"]I add my voice to this. I mentioned this in few threads for 1.09o version but it was ignored. [/quote] I don't think it was ignored Torin, it's just that there are so many things being worked on that they can't possibly get to the

8 Replies 7,437 Views

Is it possible the city was a Minor Faction? I've captured Empire/Kingdom cities and been able to level them up. But when I captured a Minor Factions city, I was unable to. I saw the same information you are describing. In these new versions, a Minor Factions city functions more as a fort than a city. You can heal, train, garrison, and equip units in them. You can also build stuff, but you can't grow the population. And they get no i

3 Replies 2,294 Views

[quote quoting="post"]6. Wolves won't talk to you anymore (I might actually miss this bug).[/quote] Me too! I thought he was a feature not a bug ;~p He reminds me of the Cheshire Cat... <img src="http://i22.photobucket.com/albums/b318/WhiteElk/Elemental/talkingwolfcrop.jpg" alt="

66 Replies 39,692 Views

I think it was about 15 minutes into the game that I first noticed the AI had a greater power rating than I... for the first time ever! That was exciting and made for a great first impression! Great job SD! Nice to see a wiser AI!

23 Replies 28,015 Views

Indeed I am excited! I've quite enjoyed these release day build-ups. With other games we get just the one pre-release buzz. With Elemental we get them everytime a new build is slated for release. Thanks for keeping us in the loop, and bringing us into the fold. And man, you work some wicked hours bud! I commend your dedication and drive. LoL, after the big news that Kael was being brought on board... each time I read you mention some upc

16 Replies 45,418 Views

[quote]29. Procipinee thong crisis averted.[/quote] What's that about? LMAO. So is that why people were saying Procipinee was their favorite Sovereign? [quote]77. Added a mana maintenance window (so you can see where all your mana is going and disel any enchantments easily if you don't want to pay the maintenance cost anymore).[/quote] I hope this also mean

152 Replies 93,019 Views

Cool, thanks Heavenfall aka EWoM's Mod Ambassador ;~p I've spent a little time messing with the editor and find it somewhat painful to use. It took me a while to learn that right-click paced things and that the cursor and selection wand appear pointless? And I just learned that the +/- keys will change brush sizes. Oy what a process. Thanks for reducing some of the trial and error time, by taking the time to answer these questions. I hope tha

4 Replies 7,821 Views

[quote quoting="post"] Patch 1.09o is scheduled for release on Thursday 12/2/2010[/quote] Callooh! Callay! Another frabjous Thusday!

152 Replies 93,019 Views

Thank you Heavenfall! So pre-placed resources do work in v1.09n? Are the starting resources for all players moddable at this point? For The Forge of Souls map, the resources don't appear to be pre-placed since there is some variance from game to game. Yet there are more resources in this map than the sandox maps. In your list above, I'm not seeing how this is done. Have some of the maps available for download been modded... b

4 Replies 7,821 Views

I'm all for increased variety just for varieties sake. I'm also interested in things which offer more choices of opportunity. I'd enjoy seeing Martial Art Academies, Farming COOPs, X Mage Collectives, Stewardships of Knowledge, etc etc. ..Various resources which represent specialised NPC communities which the player can align with by incorporating them within a cities border. These resources aiding research into specific tech trees, and perhaps for

8 Replies 4,709 Views

I've been trying out various user made maps. One map, The Forge of Souls has a resource spawn rate to my liking. After playing the map three times, I find that the resources and their locations vary. So I guess they are not pre-placed then. Or maybee you pre-place a certain number of resources, and then that many resources will be_randomly_generated? The resources are occuring in greater numbers on some maps than they do in the random maps and othe

4 Replies 7,821 Views

I've enjoyed v1.09e and am overall satisfied with my purchase of EWoM. In part due to Stardocks commitment and sustained progress towards refinement, and in part because I have already gotten near 30 days of enjoyment out of the product. I foresee much more enjoyment in the short term, and a great deal more in the long term. I am impressed and satisfied with Stardocks continuing efforts. That said, I wanted to give my input on a couple aspects of v1.09n which I t

8 Replies 5,115 Views

There is much I like about v1.09n, and I am generally liking the direction we are headed with this game. However, I think the early game has been made exceedingly dull with v1.09n. The world is painfully barren. For the most part, the only suitable city sites I am finding, are those claimed by my opponents capitals. To expand... my choice becomes extermination. With v1.09e I enjoyed the early game. With a little scouting I'd find a

8 Replies 5,115 Views

Similar thing happens in online poker and it pisses me the frack off! There is a deep and engaging game available. But the damn donks reduce it to its simpliest form. Might as well play GoFish for the enjoyment and challenge involved. Or go play with themselves rolling dice in a corner. The only counter I know of is to seek out communities of like minded players. I found them for Civ and for Poker. I imagine one can also find them for Starcr

129 Replies 546,704 Views

[quote who="Frogboy" reply="1" id="2832189"] NPC stands for non player character. You can recruit them if you have the money.[/quote] Not all NPC's can be recruited. In v1.09n, when the NPC's are stacked, often it is only the leader that is recruitable. The others are tagged as Champions. The Champs are not recruitable, and once thier leader has been recuited, they can attack and be attacked by the players. [quote who="Frogboy" reply="1" id=

6 Replies 6,446 Views