I think that[quote who="DARCA1213" reply="6" id="3509657"] The krynn can do that, its said they can trade while at war in their tech tree. [/quote] The Krynn can trade with other civilizations while at war however I do not believe that they can open a trade root lets say between the Altarians and the Drengins. If trade ships going on my worlds are attacked because I am at war, I should have a way to make money with a trade route which does not involve my
JacquesGauthier
As for reply #2, when I couldn't start a trade route with my purchased freighter, I tried sending it in orbit around one of my planets hoping it would set it as home planet but no dice. The alien freighter is permanently without a home planet. One possible solution which could be interesting. The freighter stays registered to the planet that created it. (The way that oil freighters are often registered in Liberia because of lax regulations). The ad
Perhaps the way to go is to use mining resources to build up a station. It doesn't make sense to send the resources to nearby planets because planets already have resources and it is expensive to land them on an inhabited world (think of the fuel cost). It makes better sense to use those resources in space. We could have mining starbases accumulating resource units, with possibly miners supplementing them by mining asteroids. Then freighters would have trad
When we click on the little icon on a special planet tile, the full description of what is special about that tile doesn't always fit in the text bubble it is shown in. Often we will miss the last two lines of text. Similarly when a game event occurs (which often show up when colonizing a new world) and the user is given a choice which is either Benevolent, Pragmatic or Evil, the third description of the choice does not always fit in the available space. The last line
A similar goal for me in the way I played Galactic Civ II, was to get both miniaturization and logistics up. Big ships are expensive so it is easier to get tiny ships, some armed with lazers, some with missles some with kinetic weapons and mount a swarm using a ralley point. This way, regardless of the tech being faced, all 3 offensive types are represented to counter defences. One way I had to quickly arm myself against a bully civilization w
Not exactly. In my case, I had rome for about 6-7 modules, but it said 0 constructors are available and I had several stationned on the station. I suggest that when the number of constructors entering the starbase match the number of available modules, to make other constructors heading to the starbase idle.
I had a mining starbase near ressource. When I move the mouse pointer over the sun it says: "Starbase effect: Happy". Is the "Happy sun" for some yet-to-be unlocked feature ?
When I do research one goal I often have is to miniaturize ship components so that I can get to the point where I can create constructors, freightors, and transports which fit on a small and eventually a tiny ship hull. In this beta version of Galactic Civ III, the miniaturisation tech is spread out amongst different things. Making engines, smaller, increasing hull capacity, reducing size of specific components. There is no way to see it as a "Miniaturizatio
I created a custom made constructor which uses a small hull, constructor module and engine. There are times when I send a bunch of constructors to upgrade a starbase, that the constructors aren't recognized as such and instead are positionned as defending the starbase. The starbase says there are no available constructors. In order to get around this, I have to manually eject the constructors, then get them to move back on the starbase again. When the
For me, the whole point of purchasing a freighter from another race is to avoid building the ship and having to ship a long way off. It's a way to get your trade up and running.
I bought freighters from the other two civilizations in my game. When I tried using them to start a trade route, I got a message that the freighter did not have a home planet. The game should ask me to set a home planet instead. (Suggesting the most lucrative one for the planet I want to trade with would be nice).
Hello, I recently updated the game. I've installed a mod which puts super heroes instead of the aliens. Now after a few days that I have played the game it has started to move my map by itself. The whole thing floats up so that I'm unable to zoom to a specific area of the map to put a rally point. This makes the game unplayable. Any way to get the map to stop moving by itself ?
I for one don't see the logic of specializing planets. A planet full of factories makes no sense because the people working need to eat. You need food, you need research and you need factories. Starving people can't build things very fast. If your food production is less that what your population consumes, your population levels should go down. If you only build ships you won't have any fuel to put into them. Populations would go on str
I'd like to see SC2 prequel sequel combo being made. It would be nice to be able to interact with the races previously wiped out by the Ur Quan / Kzer Ah. (Either in their doctrinal SC2 war or under orders from the Dnyarri when the brown Ur Quan were conquered). Perhaps the machinations of the Orz in the present day could cause a defect in the Quasi space portal spanner so that each exit from Quasi space is in a different time period of the Galaxy. T
It was mentionned in Reply # 9
I recently played a game on "Crippling" on a small map where the Yor became the dominant race. There were minor races in the game. The Yor ended up with the home worlds of the Korx, Drengin, Altarian, Torian and Thalan as well as 3-4 minor race home worlds. I was playing as Arcean. In this case the Yor did expand. I spent too much time building my economy and my military star bases and didn't pay enough attention to who was becoming d
SC2 is one of my favorite games of all time. One of the things I liked is that you could train your piloting skills so that with any ship you could learn to defeat any other ships. With honorable mentions to some of my other favorites: Eternal Dagger Wizard's Crown NetHack Wrath of Denethenor Ultima I & II Trade Wars (on WWIV BBS) Omega Microprose Pirates (original EGA version) <p
It would be nice if a strong influence factor could turn foreign spies into your own spies (ei: Cause them to defect).
Sometimes when I invade the Korath, I get the message that I have stolen the Germ Warfare tech and that I should now be able to research the Spore Weapons. That tech never appears on my tech tree. I've never been able to build Spore Weapons despite having "stolen" the base technology for it. Sometimes, when I click on an unarmed vessel (like a miner or a troop transport) then I click on its destination, it will choose the most dangerous path to t
It would be nice if ships guarding a starbase or ships in orbit could be upgraded by the planet population/ crew of the starbase without having to pay money. When destroying a ship that has tech you do not have, gathering the wreckage should give you a better understanding of its technology lowering the research cost of that technology. When an unarmed troop transport is attacked, and too slow to get away, the captain of that troop tra
>Tried complaining about the sliders ages ago, nothing was ever done. It would be easy enough to just dump them and go with up-down controls with the percentages in boxes. I suggest instead 3 radio buttons and 1 numeric up/down control. Ei: O Military
Along a similar line, I tried to get 2 of my fleets to join today. There was a freighter occupying the same space as one of my fleet. Again I was warned about attacking the freighter. When I clicked "no" on the choice to attack it, my advancing fleet stayed where it was instead of moving on the space without attacking the freighter.
In the next generation, the Klingons are much like Earth Vikings. Sto-vo-kor where the honoured dead go in the afterlife is like Valhalla. Gre'Thor for the dis-honoured is like Hel. The idea of banishment is much like that of viking culture. Eric the Red was banished for a time. In TOS, the Klingons were more like Mongol warriors. I don't know if the Klingon took slaves but they weren't shown to enjoy cruelty for cruelty's shake.&
1) How about adding cloaking device technology to the starbases. This technology could only be defeated by a sensor technology that is more advanced than the cloak technology. Economic bases could be found by following the paths of freighters, but normally Influence or Military starbases wouldn't be used by freighters. 2) The AI sometimes researches technologies that are useless in the current game context. For example, it will announce
The Torian were once occupied by the Drengin so they could be the Bajorans. The Drengin were the occupiers so they could be the Cardassians. The Korath could be Klingon Arceans -> Erogians. Jessuins -> Kazon Altarian -> Andorian Iconians -> Iconians Drath -> Vulcan (manipulation requires logic). ... Also not Star Trek but: Krynn -> The Ori from Stargate SG! since their goal is reli