StillSingle

StillSingle

Joined Member # 4051907
0 Posts 2 Replies 9,700 Reputation

summons increase in level based on the number of shards of a certain type. The further into the game, the higher level the summons, without taking the summoner ability. Also, I believe (but have not checked) that strategic summons are limited to 1 per spellcaster able to cast the spell. If you look at the enchantment slots, the summon is bound to the champion able to cast teh summon. Cloud walk is similar, only a lvl 4 air mage can cast, and if you have 2

11 Replies 8,964 Views

you can maintain enchantments, click on your mana icon at the top, this will bring up a list of enchantments currently active and their mana upkeep. You can also get to thi sscreen by using the kingdom management screen, and the "enchantments" tab on the right. The AI getting silly numebrs for mana has popped up for me a lot too. It was more prevalent in .913 though. I've finished about 3 games of .914, and only one of them had crazy mana total for the AI, and it

4 Replies 2,317 Views

I've attached a save game in the mid game where I have some life shards now. I tested by using my Sov this turn following the road south west and attacking the troll army. The first time, i left the regen enchantment as it was, in the battle the Sov took 2 damage, and only healed 1 damage on its next turn, and did not have 100% health. Part 2, loaded the same save, and attacked the same group. BUT FIRST I dispelled the current regen enchantment on the Sov, a

0 Replies 1,278 Views

I've seen this quite a lot too, not only with pioneers but with Sovereigns, champions, either by themselves or with other units. Sometimes they snap back to where they actually are, but a lot of the time it needs a reload. I've found that the unit has never moved from the tile it is actually occupying, just the graphic for the unit is displaced. They can move normally, you just need to check the actual tile it is sitting in rather than where the graphic is.&n

3 Replies 3,430 Views

Either the description doesn't match what is supposed to happen, or the +1 Def isn't happening each time my Custom Sov is attacked. The Description of the "Warden" ability on the Warden's Shield is something like "the unit gains +1 Defense wach time it is attacked". Also, It dosn't appear to have gained the +1 Def from being attacked by ranged units either. http://dl.dropbox.c

0 Replies 1,200 Views

I thought all tactical summons are expelled at the end of combat. It happens to fire and earth and ice elementals. If this isn't how it is supposed to happen, then all summon spells are bugged in the way you describe the warg spell.

11 Replies 8,964 Views

They've changed it back to more fast paced leveling in .914. However, non CHampions (so trained units and summons), only receive half the base XP for each fight. However, they have coupled the increase in speed leveling with good items being much rarer than they were in .912 (at least in the couple of games I played this weekend). This meant that I was able to have more abilities (which is cool!!), but not get superpowered till later in the game where the te

18 Replies 66,287 Views

I don't know if this should beclassed as a bug or not, but If I have a melee tank and a range unit, then I would expect damage to be dealt to the tank first. Example 1: My forces, 2 tanks + archers. Enemies: all melee units. Result, my archers took 34 damage, and the tanks took 0, I win, but the cost was too high. Ran the same battle through tactical with me controllong, archers took no damage, and the tanks took a small amount of damage each ( <p

0 Replies 1,306 Views

Freeze doesn't immobilise a stack, it reduces movement to 1. Tremor actually immobilises a stack, as in it can't move, but you may be right about still having its movement points and therefore can attack. I Still think if it is immobile it shouldn;t be able to attacke or move. Only be attacked.

4 Replies 2,445 Views

I shouldn't be able to goad a monster from its lair and nip past and loot the lair [e digicons]:ninja:[/e] for the awesome peice of shiny it is hiding without first defeating the monster. Alternatively, if a monster loses its lair, let it roam at its FULL movement speed. Or put an even bigger monster that gets triggered on stepping onto the lair that you must defeat to get the shiny. No more stealing that death demon's lair shiny and running away th

5 Replies 2,830 Views

Hi, don't know how many of you guys have noticed, but beteen .912 and .913, there has been a large increase in the XP needed for champions to level up. I like this change as it has brought the Sov and champions more into line with how powerful trained units are at any one time. I can no longer uber level my Sov and go solo entire nations!! I don't like the change because now I'm picking up items that require lvl 13 or 15, and not getting to use them before I

18 Replies 66,287 Views

Strategy: Only declare war when you are guarenteed to take a city. Only declare war when the Sov is on the border of the enemy, or otherwise useful place to add to the war effort. If you can keep peace with the other neighbors, have all champions and their armies on the border BEFORE declaring war (if humans can do it... [e digicons]}:)[/e] ) Decide on a build for each champion. I should not be seeing a path ofthe mage AND path of the Warrio

0 Replies 1,309 Views

Finished a game on hard yesterday. bloody hell, 2x AI Sov health!! This was actually good, because I wasn't able to opurtunistic and do a quick Sov kill followed up by beeline to their capital (which keeps the Soc out of action due to continuously dieing). AI expanded about right. Built good armies (hell a lot of them!!) It was choosing good places to build its cities. Still doesn't design it's Sov skill sets very well. The reason I ended up w

180 Replies 702,281 Views