Maiden, I think I see what you mean. Since TA happens last in the story, there would naturally be more tech. (Lord Dragicus bookmarks duh.com) Makes sense. And I didn't realize those facts about the different chapters, and how they interface in UE. Interesting. As for MV, I have no interest in that at this time, but it sounds fun if you're into that. Well, I have lots of reading and browsing and bookmarking to do to hit the ground running, so I guess I'll just
dragicus
Thanks Swicord! Got the Wiki bookmarked, I'll be checking out the beginner's tips there next. And Galactopedia is sweet, my xp machine can use it fine. Gonna keep it open on my netbook while I'm playing on my main puter so I don't have to alt-tab around in windowed mode to use it. I notice in Galactopedia there's alot more tech in TA than the other chapters, like u say. I guess what I'm asking is- does the sandbox mode have these TA techs as well? Which chapter's version of the tech tree, etc
Also, what's this I hear that tax rates and approval increments are not fine tuned or something? And that custom ships have a problem being way too heavy? And in space, isn't heavy all relative anyway? Shouldn't it be "mass"? LOL! [e digicons]X|[/e]
Hi, how yas? I just got GalCiv2 Ultimate and was trying to wrap my head around a couple of things and don't know precisely what to search for here to figure it out, mebbe some of you can shed light for me. Is it mainly TotA that has all the new gameplay features/interface/tech trees etc, or all 3 chapters? (I'm patched to 2.03) What about the New Game sandbox play, does it have the newest stuff TotA