On point 8, I agree entirely. Also, when I'm hovering over the Engineers that I currently own, instead of telling me how much the next engineer will give me, how about you break down the base + modified production total? Save the "next engineer hired will give +%" for when one is considering actually hiring new engineers.
Zwackus
Thanks. That's how I intuitively figured that it was probably working, but it's nice to hear for sure.
Regarding the black market, I had the same though. I can perhaps imagine the value of hoarding black market items for later, though. Perhaps a second, attached and adjacent button or tab for using purchased black market attacks might solve this problem. Like, once you've bought an item, a little tab pops out of the existing buy button - maybe with a number, indicating the number of uses available. You click this to use it. With the existing interface,
Hi, all I just bought the Early Access version, and am playing through the tutorials. First off, I'm really impressed with how pretty everything looks. I found the explanation for how expansive, robotic, and scavenger work to be perfectly understandable. However, scientific has me a bit confused. First off, the tutorial message advises building hydroponics on Oxygen resources, which is