/facepalm the nova is far from being overpowered its easily countered by sb with novas while the vasari can open a phase node so u cant launch fleets at worlds
martox1
i was playing a game before the last patch and i notice ALOT of pirates flying around alot more then i normally see. i was playing on w/e sector (cant spell it lol) i was playing as the TEC loyalist and i saw my ally getting hit with a mass about of pirates went right through its upgraded sb. i think it was the ai post missions to the pirates but im not sure
as long as they get a HUGE buff i guess i might be ok with a limit
cuz super weapons dont need a limit
[quote who="Seleuceia" reply="108" id="3131839"]The player can only build 1 SB per planet... The player can only build 1 Titan... The player can have only 16 capital ships (or 14 if they have a titan)... The player can have only one HW... The player can have only 150 mines per gravity well... The player can only offer a pact to one other person... The player cannot have all capital ship abilities upgraded, all titan abilities u
aux gov doesnt protect against culture
[quote who="Tollen Kell" reply="4" id="3131712"] Quoting JohnJames, reply 2With a limit of 2 planned Vas super will fail to kill any structures. BUFF THEM... One shot destroys all structures (damages Starbase heavily).[/quote] r u crazy? the damn things alrdy op enough u can open a phase nod and launch fleets to the world
i know what ur talking about and its still going to hurt them. tec loyalist cant get their twin starbases till tier 8 and after some rly expensive and long research while the other races can get some of their bonus early like the tec tebel with truce among rogue and the advent loyalist global unity and w/e the advent rebels do i havent played as them much and the tec loyalist have their early novas if they r tied back into the missile tech like u want then they lose their advantage
[quote who="boshimi336" reply="82" id="3131392"]In my opinion Titans should not be the 'end-all-be-all' weapons that everyone rushes to get and if you don't have one, you lose the game. They should be considered 'Heavy Capital Ships' and at that, not limited to one in play at a time (at the very least make that value something that is not hard-coded).[/quote] dude plz stop with ur spam of making the titan "heavy captial ship" i have not seen anyone agree with u yet
yes the titans r fine as is but they could use a penalty when they r destroyed
@Greg30007 i agree with everything else except this [quote who="Greg30007" reply="75" id="3131155"]Rebels have best titan in the game so far IMO.[/quote] i think the Ragnarov then the Eradica then Ankylon then Coronata but back to on point limiting super weapons for a few babies is really stupid and it does hurt the tech loyalist game play since they r a mostly defensive faction they still need something to help their offense and that is the nova
i like them shooting across systems it makes the game harder
if the super weapons get a big buff then yeah it would be better but leaving them as is would make them useless minus the vasari super
i love alot of super weapons and hate to c them limited though im probably the only one
4 super weapon i can live with maybe lol but im still going to mess the mass spam of them
titan need to lose lvl but not all the way back to 1 if its a high lvl titan so if a lvl 1-3 titan is destroyed its reset to lvl 1 4-6 titan is destroyed its reset to lvl 3 with a cost increase 7-9 titan is destroyed its reset to lvl 5 with another cost increase 10 lvl titan is destroyed its reset to lvl 6 or 7 and another cost increase
2 super weapons per person is really gay instead of just limiting them over all add the option to have 2 4 or unlimited
oh that sucks
it would delay them in SP but not rly in MP since someone would get feed to build them and i think they cost more than enough now i never said it was a great idea just one that rly would delay them lol
i used it yesterday against the advent their iconus lived and it was in range but i could be wrong and it wasnt in range though im sure it was
the maw only target frigates and corvettes i have used once for twice
nothing wrong wtih titans besides that they come out a bit to early and some sort of penalty when it dies and novas r fine as is through corvettes r OP
mp games done normally last that long their like 2-3 hrs
i dont think there is one lol
i agree they need to come at later in the game but making them cost more and pushing tech back it not the way to go maybe a timer where they can only start building after an 1 or something but idk how or if that would work