[quote who="SnallTrippin" reply="65" id="2368232"]Remember, you don't have to marry people off either, you can (hopefully) just give your son a city and make him a vassal (Hopefully with more loyalty) and let him choose who to marry, w/e.[/quote] Maybe he would marry a rival's daughter, and fall under his/her influence, thus eroding his loyalty.
Wieke
Thanks man, I'll try it.
[quote]"The Academician's private residences shall remain off-limits to the Genetic Inspectors. We possess no retroviral capability, we are not researching retroviral engineering, and we shall not allow this Council to violate faction privileges in the name of this ridiculous witch hunt!" <span style="font-size: small; font-family: arial,helvetica,sans-serif; colo
[quote quoting="post"] I dislike earbuds because they are very destructive of hearing at certain volume levels, but I am not aware of an affordable alternative. [/quote] Doesn't all sound destroy your sense of hearing at certain levels? As long as you are responsible with the volume you shouldn't have any problems. (and if you aren't responsible with the volume, not using earbuds won't help) Perhaps you could look for some earbuds that use thermoplastics, so the pressure
[quote who="Kitkun" reply="1" id="2369443"]When using copy/paste here, it's best to paste into notepad firsy to get rid of the hidden formatting or type it here in the first place. The Firefox spellchecker doesn't work right here either, but if you hit the button that reads HTML in the post box, you can use the spell checker there.[/quote] Well, if find it peculiar that the formatting remains hidden until i post it. And i didn't post it as as significant problem (it is avoi
Hi As English isn't my first language (and i suck at spelling in general), i prefer to use Firefox's in built spelling checker. And while Firefox can check the spelling, it can't provide any suggestions as how to spell it correctly. Because the right-click menu the spelling checker uses is overridden by the mini text editors right-click menu. (which is otherwise quite nice, but i prefer my spell
While i share your dislike of regional restrictions. I can imagine that the server/upload capacity required to provide the game to the entire world at once would be way to expensive. Of course this could be alleviated by using p2p technology. And then there's all that stuff with the different publishers, contracts, laws etc. They apparently think it to big a hassle.
Personally i would be thrilled if they let themselves be inspired by Sid Meyer's Alpha Centauri. That game had the best story telling in any 4x game, and flavor was put in every nook and cranny. Every faction had it's own distinct philosophy and was presented as a series of highly memorable quotes which accompanied tech-advancements, secret projects and ordinary buildings. And "the book of the planet", a series of short interludes in the form of a excerpt of your leaders life,
With the extensive modding support they're planning, i'm sure it will be possible to add your own quest/random events/story elements. I'm fairly certain the tile editor/world editor (especially with the "stamps" thingy) allowed for triggered events, and thus allow for story elements.
[quote]As such, we'll have more on the game in the coming days, including a lengthy interview with Stardock's Brad Wardell.[/quote] No real news, but i'm looking forward to the interview. (and the extra coverage is always good)
[quote who="BoogieBac" reply="11" id="2368477"]We'll try and get it in [/quote] Awesome. Got to say, i'm very impressed with your community/fanbase relation skills.
[quote who="pigeonpigeon" reply="12" id="2368602"] I was going to suggest something similar. Basically, make the dungeons rich in Shards. The reason that they are usually infested with monsters is due to magical radiation. Supreme Kudos if you can make the monsters and dungeons reflect the shards they hold. I'm not sure if that would really jive with their current implementation of shards (although I'm just guessing at that, all I really have to go on are the scree
[quote who="BoogieBac" reply="6" id="2368394"]Map Generation is not currently hooked up through Python, but I'm sure it could be at some point I need to bring this up from time to time, but remember that most of the 'python moddability' of Civ4 came for free with the Gamebryo engine. Any time we spend hooking up and testing python compatability with a feature is time not spent on something else, so we want to pick and choose the best areas for integration when developing the main g
[quote who="Thrawn2787" reply="4" id="2368287"]I think you can design "tiles" for the maps, and when you make a random map your tiles can be used[/quote] I think that was talked about in one of the PAX video's. Let's hope the random map functions somewhat like Civ4's random map function. For those without Civ4, it has as series of python scripts you can choose from (eg tectonics, archipello, pangea, lake), which all have variables (wet, dry, number of islands, e
I'm from the netherlands, my fellow european. I checked my confermation mail, and they charged me the same amount of euros. 48,68 (incl s&h) wich isn't all that much for a brand new computer game. It appears that i onlty bothered to remember it as a multiple of 10, damn my lazy brain.
Wohooooo!!!! [e digicons]:rofl:[/e] I was just wondering, how much guidence we beta tester will get. Because i have to admit, this is my first closed beta, and i'd like to be of some geniune use. Maybe one of de GC2-beta veterans can shed some light on the subject.
Doh, in all the exitement i forgot to read it properly. [quote who="Istari" reply="7" id="2367509"]Bear in mind, Beta 1 won't have these features. Beta 1 is primitive. [/quote] Well it wouldn't be a beta if the game was all polished, bug-free and finished.
How much controll will you maintain over your vassals, and how hard would it be to "un"-vassal one? This kinda reminds me of the RevolutionDMC mod for Civ4. Where due to all kinds of reasons small minor-civs would pop up, and you'd end up with (on a large map) about 80 civs (and 5 minute computations between turns). Oooow, and nations falling apart during an inheritence war, factions splitting off as minor players.
It just keeps getting better and better. Will it be possible for vassals to band together, or become independent? Or will they forever be dependent on a bigger player?
IIRC, in Deadalus's (spelling?) video of BoogieBac's presentation at PAX, he seemed to indicate that a zoomed in version of the tactical combat will be something like a turn-based Total War game. Perhaps he was just referencing the level of detail. But we can be certain that both cloth-map and eyecandy cam will be available in tactical combat. Anyway, a turned based version of the total war style battles (kinda like a computerized version of warhammer fantasy) would be pretty sweet. &
[quote who="GW Swicord" reply="22" id="2367431"]I'm mainly hoping we'll get at least part of the magic system in before beta 2.[/quote] IIRC, the magic system will be added around november, and beta 2 will start in january. (empasis on the IIRC)
Nice write up, but they didn't talk about anything we didn't know already. (my desire for new info on this game could best be described as a craving.) [e digicons]:grin:[/e]
Aha, well the use of the wording "release" (which was used iirc) in conjuction with a game that has a beta phase could be somewhat confusing. I would assume they mean the big official release, not the release of the beta.
The extra costs of S&H will be mitigated by the highly convenient dollar - euro course. Seriously, they charged me about 60 dollars, it converts to about 40 euros, which is the price of a store-bought game.
What if you're an european, but you pre-ordered it directly from stardock (using the link on this site). Will stardock use a european publisher, or will they send it directly from the states. (and if pre-orders are collectors editions, will i get one?)