[quote quoting="post"] Randomization vs. Richness. I won’t lie to you, we have a trade off in front of us and it’s a big one. We can randomly generate the battlefields in tactical combat OR we can have it pick from a series of pre-made tactical battle maps. The randomly generated ones won’t be as interesting but they’ll more accurately reflect the local terrain. I’m preferring the pre-made ones because we can add some spectacular
Wieke
[quote quoting="post"]This is a screenshot of Elemental on a low end ATI mobile card. [/quote] Sweet! My laptop has a low end ati mobile card! (Though i have to say, that screeny looks a bit sparse, a little variation between the textures of the empty tiles would be nice. Or less squaredness, i know it's a tile based game, but completely square forest are just silly.)
That is awesome, if only i had a proper character idea. [e digicons]:grin:[/e]
Aww, i've been looking forward to the update since it was announced.
I fully expect, at one point, to save a princess or some rich/powerfull persons daughter (or son), and get to marry him/her as a reward. Extra awesome if him/her has something special going for them, extra extra awesome if it's genetic. So good idea, and i wouldn't surprise me if they thought of it already.
I don't see why the spell effects on the cloth map have to be boring (maybe boring when compared to the 3d engine, but not boring on it's own right).
D'aw, but i like kittens. Nice magic screen, and i like the direction the magic system is going. Also "heat lightning"?
Awesome news, looking forward to the final game even more now (and this should get my friends, all AoW fanatics, more interested). [quote who="Circumstantial" reply="14" id="2513425"]Is it just me or does AOW look just like Master of Magic but updated with CIV III graphics?[/quote] That's what it looks like, but if you're a tbs/fantasy fan you should have tried it at least once (found the demo on gamershell). For tho
[quote quoting="post"] The campaign is going to be much much more story driven than originally conceived. Cut-scenes between each chapter written by our friends at Del Rey. [/quote] This, imho, is by far the most promising bit.
I too am able to reproduce this bug.
Good question. I also think that the first thing one should see after a battle is an overview.
[quote who="Lord Cobol" reply="4" id="2378409"]" having the square the cursor is on light up so you can see where it is" That might be good. Something needs to be done. [/quote] Well that would kinda help a little. But the better solution would be to make the square that you clicked on actually be the square you clicked on.
Have been having this problem too (on 2 different systems). And it seems to be linked to the camera angle. High angle: <img class="embeddedObject" style="border: 0;" src="http://content.screencast.com/users/Wieke/folders/EWoM%20Beta/media/ad266318-5244-4c9f-b7ea-9e1ed92d153f/Pointer_inaccuracy.png" border="0" alt="" width="317" height="302"
Big freaking YES.
Hi I suggest placing the net income/population gain behind the total gold/population, for a simple expedient overview. You know, like moste turn based game (civ, aow etc). Format could be as simple as +34 or -9 , placed a single space behind the curren
I echo this sentiment.
Hi So i start a new game, and end up in this uncomfortable position:
Hi World creation takes quit a lot of time on my computer. Which always makes me somewhat nervous, is it just taking long or has the game crashed. For that reason i suggest either placing a progress bar, some animation, or a line of text informing you of what the map script is doing (eg, "Generating landmasses". "Placing mountains"). At least add something to indicate that the game hasn't stopped working. Hope to be of help, Wieke.
[quote who="segallion" reply="3" id="2375971"]I also agree this would make a good feature. Segallion[/quote] Good feature? To me, it sounds about as necessary as gravity pointing down in-game. Plus it would allow for using cover to mask your armies approach.
I've had the same issue. With the dissapearing city graphics.
[quote who="austinvn" reply="3" id="2376252"]Same problem, after killing a sovereign, their old units remain in place and can't be attacked. The spiders are a little stranger.. every time I move onto one, I attack it, but when they move onto me they only 'sometimes' attack. That is, I've had them attack my sovereign sometimes, and at other times they move right through him without initiating combat, or even end their turn on top of him without attacking. But I haven't (yet) seen a spider get
Just got out of bed, and i've recieved the email in the night (apparently at 1:59 AM, and last time i checked yesterday was about 1:50 am). Bloody thing downloads like crazy, 50% while typing this post.
How about using wasd for scrolling? One hand on wasd and one on the mouse feels more natural than one on the arrow keys and one on the mouse. diclaimer: haven't gotten my beta yet, so what do i know.
Just a thought, perhaps it would be prudent to sticky this thread. For future reference.
Is there any time frame known within all beta participants will have received their email? Because my credit card pulled the money from my normal account (is that the credit check?), but i haven't received the beta mail yet. And it's 11:39 PM (local time) so you can imagine my anxiety.