Thanks for reading and responding. I'm glad to hear the latency issue in particular is being worked on. I'm afraid I may have been unclear on my third point above. I was not complaining about being slowed down by an excess of unneeded information or intrusive popup tooltips. What I meant to say is that I do want this under-the-hood information at certain times, but having to get it from mouse-over popups is a slow process, requiring the player
Aeolides
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And a bug. In a multiplayer game, I opened the menu right before I got bought out and went to the post-game screen. The menu remained on screen, but the buttons were nonfunctional and there was no way out except to kill the program.
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I have no feedback yet on balance or mechanics because I'm still new and bad. I would like to see a few improvements to the interface. First, it's very sluggish in the late game. I'm only playing against three AI's on a medium map, and when we get to level 4 or 5, the response starts to feel laggy. Popups are slow, and commands aren't registered immediately. For example, if I want to sell eighty units of something, I click the sell b
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