Publius of NV

Publius of NV

Joined Last seen Member # 368410
11 Posts 794 Replies 1,975 Reputation

After deleting the last of the downloaded civs that I had suspected of causing this problem, I started a new game, and after 100 turns I got this, so I would conclude that the downloaded civs were not the cause of the problem.

12 Replies 7,169 Views

I may have run into this same bug. I started this game on 2.31, and progressed through the tech tree until I could build frigates. I actually built several of them at 2 different shipyards, then, some time later, I noticed that frigates were no longer available to build in my shipyard list, I could only build fighters and bombers. I haven't designed any of my own ships yet, just using the default ships. Also, I haven't obsoleted any ship designs (I know that's caused problems in the p

9 Replies 29,418 Views

I don't use as big a screen as you do, but I do played zoomed out a lot of the time. Mousing over the planets makes the labels fade out so you can see what's behind them, but I agree that a hotkey would make it more convenient.

3 Replies 2,375 Views

[quote who="xlnt4real" reply="4" id="3921930"] but i have no idea how to locate the file needed [/quote] Saves can be found in your Documents\My Games\GalCiv4\Saves folder. I believe the developers prefer that you store the save on on a file sharing site like Dropbox and post a link to it here in the forum thread.

7 Replies 6,941 Views

I reported this problem months ago on Discord. I think it started happening to me after I downloaded some civs from the workshop. I wasn't sure if it was Spanish or Portuguese. Anyway, it was still happening to me this last week, so when I started a new game I deleted all the civs I had downloaded and so far it hasn't happened again, although I'm only about 20 turns into the new game, so I wouldn't consider that definitive yet.

12 Replies 7,169 Views

Tactical repair does repair damage every phase of combat. It's always worked that way, and is one of the primary reasons to use ancient civs. With the ancient research boost already nerfed, removing living ships would make ancient mush less desirable for players to use.

6 Replies 8,982 Views

[quote who="Jaia" reply="3" id="3916263"] But it clearly says + 1 research, not wealth, isn't it ? [/quote] Look back at your screenshot. Right beneath the QPU title it says Wealth Improvement. Seems like it should be Research, but it's not.

6 Replies 28,545 Views

Note that the QPU is a wealth improvement, so it does not benefit from research adjacencies. One can of course ask why it is wealth instead of research, but this might explain what you're seeing.

6 Replies 28,545 Views

[quote who="scifi1950" reply="6" id="3912701"] I think you just got lucky. I've never had it reveal the new planet, which is why I keep complaining about it [/quote] I've had an event generated planet revealed that way just once. Every other time the map does not jump, the planet remains displayed as a dead world, and I have to search for it. I can't swear that the time it worked was the same event. Are there two or more events that reveal planets like this?

10 Replies 33,259 Views

I agree. I find it either by checking if my "advisors" are telling me to colonize this new planet, or, failing that, by going to the planets list and scrolling down to the uncolonized planets and searching for it there.

10 Replies 33,259 Views

Go to your Documents\My Games\GalCiv3\Mods folder. Find and delete the subfolders for each mod you installed. The folder ExampleMod comes with the game, so you don't need to delete that, but all other folders are the mods you installed. If you have the Crusade expansion, also check the Documents\My Games\GalCiv3\EXP2_Crusade\Mods folder. If you installed any mods there you should delete them also. Again, there may be an ExampleMod folder there, leave it alone as it was shipped with th

2 Replies 32,271 Views