It would be nice if the map zooms to the location of first contact with another race - it can be difficult to find late-game and on larger maps.
PantokratorII
Title says it all really: It would be helpful to be able to browse the tech tree during diplomatic negotiations, to avoid blocking a specialisation or just to see how a given tech fits into the overall picture. It will be e VERY long time before I can remember most techs - so It would be most helpful.
I don't know if anything has been stated about this issue but here goes: I would really like it if I could see the remaining movement on my fleets - no clicking or mouseover required - The info should be displayed in the info window. Maybe its there already and it's me being blind....
[e classic]:congrat:[/e] Thanks a lot! very impressive breakdown
Yes please - Very good idea.
How about adding a system that enables boarding? After researching marines or equivalent technology there could be a possibility for researching some means of boarding - boarding torpedoes or assault shuttles with breaching charges etc. This should require that the ship has a marine module, similarly the ship getting boarded should have a good chance to repel boarders if the ship has its own marine module. furthermore a large ship with module should have more marines than a smaller ship
The best comparison to borders in space would be borders at sea. At sea most nations have a 12NM (22,2km) zone that is the nations territorial waters (TTW). State vessels/aircraft from other nations must request diplomatic clearance in advance in order to lawfully enter within the 12NM border. Some nations - often poor nations)chose to have only a 3 NM TTW for various reasons. If 2 or more nations TTW borders would overlap the principle of dividing in the middle
A plague should only affect one species, and should be migitated or negated by some medical-buildings.' I like the idea of more varied random events, but it would be annoying if they impact the game to an extent where they determine the game more than your actions.
I am not in favor of mechs in a universe not centrered around their existence. The reason being that machs make no military sense whatsoever in any battlespace: land-sea-air-Space. In Space a fighter will be faster, more heavily armed, it should be able to turn on a dime - the only limitation being g-forces and some kind of inertial compensator could solve that. On land the the development of powerful weapons means that being small difficult to hit is vastly preferable to size - even mai
(English is not my first language I am sorry for any misspelling/bad grammar) I have found that the AI after a few games is hugely predictable and stupid. it will NEVER retreat when it should, or it follow you past several towers - thats when you turn around for the kill. Before I started playing multiplayer I won a tournament on hard with every DG. In the beginning I had a few retrys, but in the end the computer was very easy to beat with any DG.&nb
[quote who="StAcK3D_ActR" reply="5" id="2282203"]stardock = good, they understand professionalism and working with customers in a mature manner. GPG = not so sure, im not very confident in their ability to release good gameplay fixes,patches,content. every single patch seems to bring out more problems. hopefully that will change very soon! [/quote] But you must admit that GPG makes very good games oftentimes with some creative out-off-the-box thinking eg SUPC
[quote who="Thrandiul" reply="23" id="2223776"]. Me: No, it's really great, I've actually wrote my own personal build as a guide and it works really well for me. [/quote] By the way it IS a very good guide, thanks!
Great video beautifully counterpointed by the intense music! If you ever want to make a highpaced one with shakes and movement and lots of blood, may I recommend "Dies Irae" (day of wrath) from Mozarts "Reqiuem" Hope u make many more!
I think regulus is balanced (allthough very frustrating at times) but I think that most DGs in doubles become very powerfull. Ex 2 towerrooks, 2 spitting beasts or to healing sednas...........
(English is not my first language so I apologise for any misspelling and idiomatic errors) To OP: As i read your argument you state that some of the changes(i.e. the ones you like) in v1.1 are good and bleeding obvious, but the changes you do not like are the result of GPG/SD pandering to uninformed whiners. I find this approach might not be entirely fair to the involved people. Might it not be the case that a lot of people complaining means that something might be worthy of atte