dresda, what i ment is having the 2 or 3 weapons that you start with on a cap, and as your ship gets stronger, unlock more weapons, like how the halcyon carrier has only 2 weapons to start, when it reaches lvl 5 or 6, it would get lasers, plasma, and beams, instead of just plasma and beams. So basically your unlocking weapons for your ship at a price, maybe 1000 credits for the new weapon.
Agarion
That would be nice, that way the players wouldnt just send a massive fleet full of juggernauts to attack, theyd have to assemble a larger fleet. And that way, if you do take over one of their juggernauts, itll cause hell in space for the other ships And another idea for the big ships(if you make them) is to have more than one kind, like a super-carrier, a massive dreadnaught, and maybe even somehthing like a long range defense buster, but to reach their full effec
There should be a Story Mode in SINS. The opening movie tells a lot about the game itself, but only from the TEC side. If theres a story mode, it will might also improve interest by giving a history and a future to the sides other than just completely destroying each other's existance. There should be things like the history of a war hero's flagship, and other things such as unit and tech restrctions that are lifted as missions progress, and the general kind