why is an extra turn being able to buff little value? On second thought I dont realy like my own idea either, I guess the current system is better.
Dundoon
maybe they should rename some of the injuries then, missing eye/ear seems hard to wear off :P However nothing that a little magic cant fix
Maybe they should change it that it costs -10 hp but when it dies you get the hp back.
Nomorebeef you are absolutly right in everything you say. Also the list of improvements you made on page 1 should be top priority fixes. Fixing this stuff after release would be unbelievable stupid, cause it will affect sales, Not only for this game but even for future stardock games. There's so much blind fanboyism on these forums, that the developers might actualy think the game is solid. In its current state its only mediocre. Heads should roll in
well its a bug that exist for to long now, they should fix it. Game still doesnt pick up loot to when you get attacked by creeps.
Another stardock game. Lot of ambition. Lack of polish. Just like Demigod this will never feel finished. average reviewscore will probably be around 7.0
[quote who="OMG_blackmage" reply="57" id="2749394"] So basically all increases should only work when a commander is in rush and rape distance for none minion characters; ub, rook, and so on? [/quote] Yes, will make it harder to go full minion items like they do now. Its not like you can go full damage items with any of the assassin classes without risking death.
Imo all increases to minions through skills/items and favor should only count when the commander is near. So all increases are like an aura around the commander. (makes more sense when you think about it too)
Best thing to do against any full minion build is to gank the player. They're normally very weak since all gold goes to minions and minion items. If you're fighting his minions the whole game then they probably laugh.
I am special but dutch, put me on the special tier