Ron Lugge: Saying that this game will not have to compete against StarCraft is like saying animated movies with dragons in it won’t compete against an animated movie with robots in it. In the gaming world there is genre and subgenre, for the most part the average gamer purchases about a game every two months, enthusiasts purchase much Much more. For a game to have legs it must reach a tipping point, that is to say become the defacto game in that
paxx221
Point by point… Point 1: I think is simple, have a team setting where you can join with friends….in essence first you need a decent communication interface, in essence a friends list and such. Then make it easy to allow someone to join as linked but only with mutual friends. Point 2: If you quit, you do not get points for the combat….however I think they really need to rethink their point system. If people are going to be playing long
Ok, I may be off, but in my limited understanding, in a game like this (the way they designed it) it needs to transfer all the info, of all the units on the entire board at the same time, and all players computers need to accept it. On an FPS, typically your computer broadcasts to the server and the server broadcasts to the other players. When hosted other th