paying wont be fair, unless its an expansion. as with any game, all multiplayer versions need to be updated to the same version so there are no discrepencies between them. having Payed DLC that makes the version more recent than what is free will cause imbalance issues and a few other things. try this, 2 more demigods to each class, with light/dark textures/models as DLC + 8 maps and a map editor payed expansion brings another 8 with the same DLC req
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[quote]I was thinking Kul'Thar could have a similar background, he could be the demigod from the deep. He would be tall and bipedal, with green slimy skin and perhaps some tentacles on or around his face for good measure. I think a General type character would fit his character the best[/quote] I really like the lovecraft stuff. though he'd probably be better as an assasin, cause the assasin class is so badass, awesome, and tough. just one character that goes to battle and holds
what if there was a frogboy DG brought out? special ablity to climb along the side walls of the maps, and only ranged attacks could cause damage, low health+mana drain to balance this? x
RA3 Netstorm; Islands at War Assasins Creed Starcraft + broodwar [replaying through it all now] UT3 + UT2k4 Plants Vs Zombies Peggle SupCom Civilisation 3 Stronghold + Stronghold: Crusader [havent played 2 or legends...] and DotA, which i was never good at, but still enjoyed playing
to any american saying they are not ignorant. your country is pretty lame... I mean sure, disneyland and disneyworld was kinda cool when your 10... but some of us grow up and want to play a computer game with a group of mentally mature people. x
sounds fun, though i can see unsecure networks in a link of secure networks allowing aggresive opportunist to comprimise a much larger system. though using the virtualisation, 1 PC would have multiple IPs. which would [probably?] allow multiple High speed connections, through multiple networks. Though I forsee a problem for noobs... why is the internet broken for this and not that? although if there could be some ultimate 'bridge connections' option that automatically assig
yehh, when i game its dark outside. other than that idk wat the time is. its not important though, late at night is optimum temperatures for gaming. time is irrelevant, other than that overseas connection speed sux... x
you must be braindead. a campaign would be radsticks, but your 'research' was lacking seriously to screenshots and the origin stories... x
i only ever rage quit in single player... but rage quitters should be getting a penalty for resigning a game early a loss count AI to take over with a message saying that the player has resigned. x
An actual snake would be hard to get looking good in game, animation-wise. being so low to the ground some kind of poise to strike looking good would be hard to make fast. Dont kill the manticore Idea so quickly... A manticore could be great! styleise it and do some other cool stuff. itd be rad! x
dude, demigod is an Action/RTS... Stracraft is a national sport in Korea [not even kidding] modes used to enhance gameplay of such a game is at the very least noteworthy. Try to be a tad less dimissive... x
Tokugawa was the most renowned shogun of the japanese people if you ever studied their history / played civ 3... but for the rest of it i couldnt argue to much cause in australia where i am I've preodered it and it hasnt hit shelves yet. Sounds like an interesting character idea though. but also like it needs alot more thought and tweaking. x
I just want to make sure you fully understand the effects of having an incorporial form... It means the unit would be intangible, and still attacking. the following should be noted to such an ability: -Swords can be broken, easily. -Not an offensive move, purely for bailing purposes, with added movement speed -it wouldnt be small, if a unit could dissolve from solid matter to mist/wind its visible size would be huge. x
An excellent well formed argument... As an annotation, include in the process of demigod design, the effects the new character needs to create, how they can be combined logically into a single theme, that way we dont end up with some mutant baby of a manticore and a unicorn =| A character that is useful but doesnt make sense might as well be moddelled after a lollypop with a handlebar moustache that giggles whenever its hit... x
I thought this idea would be inevitable with the biggest most badass char being called rook... Creeps could spawn from a pawn location. also, would you make chess peices destructable by demigods? I'd be willing to throw you a small hand where i could, ideas for code implementation, and some design stuff. [e digicons]:thumbsup:[/e]
adapted models would be cool, though different textures, maybe a different shader added to it... or some kind of awesome particle effect that makes you think 'oooh... creepy...' have it as downloadable content, or in the next patch. x
if we are going to go with a dragon idea, can the traditional dragon and go for the chinese style dragon. if anyone doesnt know about them, think of the Dragon Ball Z type dragon. or even some kind of Wyrm? theres much cooler mythological beast than dragons. Chimaira, Manticore, Hydra, Wyvern, Harpy, Demons, Leviathan, Centaur, Siren, Naga. Seriously, go nuts! base something around the style of a few of these. even some kind of giant Snake x
If anything they've embraced them. We have Regulus and angel units, and the unclean beast arguably has some religous references as well. dude, you may not have read the origin stories, the species of angels are likened to angels, not actual, 'we serve jehova' angels. they are naked, and have wings. thats as close as it gets. and as far as the unclean beast goes, its origin stories draw closely to the necrominicon (like in evil dead) but