Litterally, I played pantheon and I had no opponent. No AI no nothing.... sigh. Snake.
V.Snakeeyes
[e digicons]:digichet:[/e] yup Actually, now that I think about it, I die more to boredom and overconfidence than anything the other team does. Snake
I have to say, I have been playing Eb almost exclusivly for the past 2 pantheons. I'm doing pretty good, I have about a 70% win and stay around the 200-400 rank range. Everyone here seems to be focused on what Eb is good at, or what he can do. Let me flip the conversation a bit. These are the situations I tend to avoid because I know they are risky. I avoid standing next to a tower when another DG is within striking range. DG's that can stun you or inte
Match Making issues aside, which can be fixed I would think, having win streak multipliers makes the point accrual more variable. As far as i can tell, right now it's not variable at all. One side starts with an advantage, and they keep it. There is no percieved struggle, which is boring. That's all I'm saying.
So, as an individual player, I really feel like I have no impact on the total score for light or dark. If one is ahead at the beginning, it pretty much means that that side will win all the way through the week. It is also pretty obvious that once a side has a lead, say by 100k or so... that lead remains constant and you know who is going to win. My idea is to add modifiers to win streaks. Each successive win ads a 1x multiple to the amount of points being awar
The game seems to hang for a few seconds (20 or so) when I click Multiplayer, Internet, Login, whatever. Anytime it tries to reach out it hangs. Something has changed in the last 24 hours, as this was not a problem yesterday. Snake
I think your on to something about losing and getting no credit. I don't think the game punishes you for exploring though. You have custom games applenty to go explore. Why take risks when your getting ranked? Every game type has a purpose, Pantheon just is not where you would go in and try something off the hook brand new. Just my opinion. That being said, I do hate that in Pantheon, if you stick it out and really play well, you get dinged on your rankin
Oddly enough, I think the game is remarkably balanced compared to other GPG games that have come out. I have played them all, Chris Taylor has serious talent in that regard. So here is why I think this game is balanced. Every game like this is either decided by a singular gameplay strategy (i.e. an imba strategy) that everyone adopts, or it is decided on the skill of the player. Discussions like this will never get resolved because you have input comming in from all
No matter how I try to enter that map... pantheon, multi, whatever, the game crashes and goes to debug report only on that map. All other maps play fine. Anyone else having this problem? Snake
This is a recurring problem with Cateract specifically. I can play other maps, but when cateract loads, it crashes. Every time. Again, log: c:\Work\forge\main\code\src\libs\gpggal\DeviceD3D9.cpp(966) Invalid call Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record
Ok, as recommended I deleted the Demigod account in GPG directory under MyGames, and Cateract (sp?) was the map that tried to load. Again it crashed and this is the debug: Oh, and Cateract was the map it crashed on before in my previous post. c:\Work\forge\main\code\src\libs\gpggal\DeviceD3D9.cpp(966) Invalid call Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack:  
Here is the error log, just started: c:\Work\forge\main\code\src\libs\gpggal\DeviceD3D9.cpp(966) Invalid call Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file debug: Loading module '\000/units/structures/swall_end01/swall_end01_script.lua\000' d
c:\Work\forge\main\code\src\libs\gpggal\DeviceD3D9.cpp(966) Invalid call Program : C:\Program Files (x86)\Stardock Games\Demigod\bin\Demigod.exe Cmd line arguments : Callstack: unavailable. Last 100 lines of log... A full record of the log is stored in the Demigodlog.txt file debug: Loading module '\000/lua/sim/beamweapon.lua\000' debug: Loading module '\000/lua/sim/weapon.lua\000' debug: Loading module '\000/lua/s
Definition of insanity, doing the same thing over and over again expecting a different result each time. So far, I have just tried to connect to Pantheon 12 times. Each time a failure. It took 30 minutes. Wasted. every time someone is stuck on 'Trying to connect'. you just want to cry at how absolutely sad this is. sigh tso
Are you freaking kidding me. I just ended up in a 4 vs 0 Pantheon match. Litterally there was no opposition. All 4 players were on one side! Help me try to help you try to help me love this game please! tso
So if you sign up for pantheon or skirmish, and only 3 freaking players are trying to connect, drop the freaking connection queue. What the hell! If you don't have all 4, why are we staying in a 'trying to connect to player X' process? Also, not to be an ass, but
This game is an embarrassing experience for a gamer. To like something so much and just not be able to play it because of how crappy the connection process has been implemented. Makes me wish I had not bought the game. Better to just not know it's here than have to watch post after post failure WHILE I am trying and failing to connect to a game. And for those people who 'connect' just fine, whatever. Just not believable based on my experience with this gam
no, you are not alone. tso
Well, hopefully it will resolve the problem. I just spent 45 minutes trying to connect through pantheon. No matter how many times I try there is ALWAYS one person who can't connect to somebody! Connection Failure Ratio: 20:1 Tso
I know it's complex and will take time. However, it would be great if you could include an "auto" join option that automatically re-submits me into the que so I don't have to keep monitoring the game through all the failed connections. If I could hit "Auto" join and leave (i.e. read forums) until a game match is created, then I would be happy. When games start you get a nice "It Has Begun" sound that alerts you, so what I need is a fire and forget button that just tries
I am not 100% sure on how favor points are awarded or earned, so this may be an uninformed comment. That said, if someone conceded and the points are set at that moment, then all future progress on the natural progression of the game and any achievements that the winning team might have had will be eliminated. Basically, it will cut off any potential once a concession occurs, and since there are 2 players what do you do when only one person conceeds? The games last 30
Wait to play ratio 10:1 Disconnect vs Connect ratio 20:1 not happy.