[quote who="Ciber" reply="38" id="2453805"]I've found hammer slam to be a big problem as DA as he seems to have very low HP and no quick interrupt.[/quote] I thought about that one also. Activating Warp Area should avoid a hammer slam by making you invincible for a few seconds.
klillas
I´ve played him only twice, but his damage burst combos are enormous to say the least, atleast in mid-game and later. This is a particularly effective combo I tried: Warp Strike with deadly warp: 1400 dmg 75% of the time Spine Attack: 1150 dmg Regular attacks for a few seconds: 1500 dmg (estimated) HP lost before enemy decides it is a good day to retreat: 4050 hp Recharged Warp Strike: 1400 dmg
[quote who="Lieu-" reply="20" id="2276557"] It's a 32% change no matter what. The stats just determine the difference in terms of absolute hp.[/quote] Yes, you are absolutely right. By the way, I like the word "change" over "advantage".
***********************WARNING, ATTEMPT TO PLEASE ALL. LOOK AWAY!*********************** Both sides are correct in my humble opinion. The term "advantage" can be applied to both explanations. Scenario: Both opponents ( A, B ) have 100hp A has the flag A hp = 115 B hp = 100 A has an HP advantage of 15% B has the flag A hp = 100 B hp = 115<
My favourite comeback was when our UB managed to sneak out from our sieged citadel and cap a flag close to enemy base. We (two rooks) immediately teleported in and went for enemy citadel. We took it down before anyone had time to react, leaving our citadel with a few 1000 hp left. Got alot of "bad game" comments when that match ended [e digicons]:grin:[/e]
Ello, Just wanted to say what I think about the piracy issue. I download games from torrents, not because I cannot afford to buy the stuff or because I think "art should be free". I simply download because it usually is the fastest way to get the stuff. I also buy games when that is fastest, I got about 30 games or so on steam and perhaps 20 boxed games. Right now I buy about a game a month or so.
Game experience is good, I expect more content and functionality as game grows of course. Netcode is horrid to say the least. Its hardly even beta-stage. Managing to join a half-full lobby is like shooting in the dark. I thought cod4 had a bad gamebrowser, oh the folly of youth and inexperience.
Taking a flag gives you xp, yes, but there is one problem with it: In order to take a flag more than once, the enemy needs to retake it, thereby yielding them the same amount of xp as you yourself get when taking it back. This is not a good tactic in my opinion. The very best scenario would be to get back to a flag when it is still only neutral in case an enemy tries to retake it. This is extremely time-critical and might be hard to accomplish. You also need to be able to drive the en
Ive been playing rook tower farm for a little while. I concentrate on holding one specific spot, like a creep-flag or something closer to the enemy base in the middle game. With a mana/sec-hat I am mostly able to withstand prolonged attacks by structural transfer my own towers and build new ones. People AOE:ing me and my towers is a pain. Sniping me from outside the tower-range can also be irritating, but usually not enough to kill me. The best bet vs. a lone rook in th
I often get a NAT facilitator connection error. I then have to restart the whole game before demigod reconnects to the facilitator. I think that the game should handle bad facilitator connection better, like automatically trying to reconnect a few times before even showing the error message. If it is resolved by me restarting the game, then it should not be too hard to reconnect in-game without me knowing I ever had a disconnect.