ledarsi

ledarsi

Joined Member # 3577173
3 Posts 0 Replies 444 Reputation

Offworld is really coming along as a game. The base game plays extremely well now, bravo to the devs. The Auto Sell feature is useful, but its behavior is not ideal for making strategic plays using larger stockpiles. This leads to either highly repetitive micromanagement of sell orders, or simply avoiding stockpiling as a technique because it is too annoying to execute. Suppose a UI feature were added which allowed players to specify a "ceiling" price at which the

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First of all, I really think this game has the potential to be great. However it is in dire need of quite a lot of polish and refinement. In its current state I would have a difficult time recommending it, despite its great idea. The most immediate, major problem is the UI is horrendously unresponsive, ugly, and frustrating to use. In games with several other players it is very common to have a 5 second or longer delay in order to perform any in-game action, which is practically unpla

1 Replies 3,536 Views

The primary game mechanic in Offworld Trading Company is the dynamic market. Specifically, the price goes up when players are consuming more of a particular resource than they are selling, and the price goes down when players are selling more than they are consuming. The biggest mechanical issue I currently see with Offworld is that players are too productive and do not consume enough resources. With skillful management you can end up with enough resources that selling is the predomin

1 Replies 19,053 Views