Please add the number of moves each ship has left in the Ships List (like in GC3). I like to use Rally Points as markers. They help me to remember things I need to do. I rarely use them as actual rally points. In GC3 I used to use them to mark defended anomalies. That is no longer needed in GC4, but when I find a stream location, I like to mark it ahead of time so I can prepare for the crossing when the techs are researched. That's one example... Thank you, Ric
rap33042
And "physicists" is not possessive. No apostrophe, please.
Hi SD, I am having a new problem with signing in to my account. Sometimes it does and sometimes it doesn't. I keep SD cookies so that isn't it. I have not recently changed my password. I did recently change my Nickname. When it does log me in, it is tenuous. Usually, after a few minutes, I am no longer logged in. This is happening on both the GC3 and GC4 forums. I have tried both Firefox and Edge -- same thing. Please help me.</p
Hi Devs, These types of display errors show up throughout the game: Thank you, Richard
Hi Devs, These overlays show even when I don't have modules to add: Thank you, Richard
Howdy, Ran across this today: Thank you, Richard
Hi Devs, Please make it a priority to fix the lists' sorting algorithm. Make them "sticky". When I sort a list, I would like it to stay sorted that way when I return to the list. This goes for any and all lists. Give them a memory... please! Thank you, Richard
[quote who="Publius of NV" reply="2" id="3817305"] Haven't found any techs yet to reduce pollution (although IIRC the name of at least one implies it should do it) but I have found anomalies that gave me an artifact to reduce pollution by 20% on a planet. I'm not sure it matters much on a colony, though, as opposed to a core world. [/quote] Thanks, Publius
[quote who="SchismNavigator" reply="1" id="3817291"] The +30% is a base modifier for the planet and the 39% is the current actual level affected by your activity. [/quote] Thanks for the quick response
Tech Progress Bar Failure This is a carryover from GC3. It didn't work in that version either. Turn 65: Turn 66: The problem seems to get worse if you get a science bonus
Hi MRW1969, There is a lot wrong with this game the way it is but is still only halfway through Alpha. These poor folks haven't had much of a chance to fine-tune things yet. I say, give them that chance before making comparisons to games that have had time to mature, Richard
Hi All, I don't understand this pop-up: What is the difference between the two indicated amounts? Also, are there upcoming Techs that will help control pollution or how is that managed? Thank you, Richard
[quote who="SchismNavigator" reply="1" id="3816957"] Hi Richard, We understand that seeing typos can be frustrating. However, this is not something to do with the engine. One of our developers who does good work is dyslexic and this comes up when entering UI text. We include typos as a regular point of reporting on discord in particular to help catch when there is an error and fix it as soon as we can. [/quote] Thanks for the quick reply. It seems to me th
Expected that. Thanks!
Hi SD, Re-using code is a common-sense approach to any project. Re-using buggy code from GC3 is shameful. I could provide several examples of this but, based on previous failed attempts to convince you, it doesn't seem worth the effort. I have endured the misspelled words and terrible grammar in GC3 but it is terrible to bring this to a shiny new game that has such potential. Simple things like the Research progress bar being inaccurate to the week numbers in the auto-
Hi ckhenson, If you get some Nanobots, they will show up in your Resources across the top of the screen. If you hover over them, the tooltip tells you they are needed for Tech updates. That probably happens later in the game than I have played so far. Richard
Does anyone have suggestions for the best Leader traits to put on Colony Ships? Thank you, Richard
Turn 36, I got to this screen and the game locked up. I couldn't get a save of this for you. Thank you, Richard
Is there no music yet for the video cut-scenes? Is that an Alpha thing? Just curious and thanks, Richard
There are settings options in the Epic Game Launcher for additional parameters. My question is, what are the available command line parameters for this game? Thank you, Richard
[quote quoting="post"] hi I found by accident that when you first meet a new race...you trade...when you click on all their colonies and other goodies...you hit accept and you get all they have...most of the time i gave them nothing...i had this set on godlike.. zero23420[/quote]</
[quote who="Old-Spider" reply="3" id="3816614"] I realized the tech trees in my first reply are incomplete, so I made new ones. You can read about them and get the updated tech trees here . [/quote] Thank you! I will update mine for v.50.
Thanks, Old-Spider! That will be a big help, Richard
Howdy All, Many planets on the current map require Extreme Colonization. Without the Tech Tree, I have no idea how to get there. Any guidance will be appreciated, Richard
One other thing to think about -- the 25% tax rate jumps are too broad. I prefer a more granular approach like the slider in GC3. It really helps to keep the Approval in check. Food for thought, Richard