LOL, ya after rereading my post it didn't seem to make a lot of sense. The non-beta version is still pretty buggy for me. I actually tried the beta versions in the hopes that some of the issues have been addressed, but it seems to crash even more often.
NecoMachina
Yup, same here. I'm constantly crashing about turn 100 or so with only one city and almost none of the map explored. On one hand I'm excited about all the updates happening, and on the other I'm quite frustrated that it still feels like I've paid $50 to beta test a very buggy game for several months...
I've been playing the game since release, and it's come a long way, however I'm still encountering some bugs as of v1.08. I also wanted to give a few suggestions, some of which have already been mentioned before. I'm gonna stay away from making suggestions for the magic system, as I know it's already undergoing an overhaul. Bugs: * I know there was a hotfix on Saturday to fix the issue of bows always missing. It seems that bows are still always missing for me. I
I was having the exact same issue. On a hunch, I did the port forwarding thing in this guide: http://themonk.ca/Monk/Networking_and_DEMIGOD.pdf I haven't had any issues since then. Also, I think it's important that you disable UPnP like it says in the guide. I'm guessing that it's wanting to connect to some online server during each map load - even for single-player games. Hope that helps, it seems to have worked for me so far.
Ya, I'm having a similar issue. Game loads fine, not having any issues at all getting to the main menu. When I go to Single Player => Tournament => Continue => Fight! => Continue, the game seems to lock up more than half the time while it's loading the map. Sometimes it happens on the splash screen that says Demigod at the bottom and a little animated progress bar; the progress bar stops moving and it just sits there until I kill the game in the task manager. Sometimes it happens