I, too, made the switch from pirating everything to buying everything right about when I switched from Apple to PC. Part of it was the stuff factor and part was the guilt factor. The stuff factor was that most games I played came with a huge manual or a box full of feelies. If the game didn't require an engineering degree to play (as did some flight and sub sims) the manual would be rife with researched history, fabulous illustrations and such that were relevant to the game. Ultima's c
Uriel-238
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I'll tell you one thing regardng myth #3, As a veteran buyer and player of games, I've ceased purchasing anything that requires activation, let alone has an activation limit.
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