ZombiesRus5

ZombiesRus5

Joined Member # 3496922
8 Posts 513 Replies 2,966 Reputation

[quote who="Whiskey144" reply="8" id="2518060"]SP= uber-long multistar games. Oftentimes, SP is the only way you'll play mods. And I LOVE mods. MP= short&snappy high-speed low-drag games. You'll find the occasional comp stomp sure, but not often. Moreover, very few play mods on it. [/quote] I think the star trek mod will get a lot of online play when it releases!

24 Replies 12,298 Views

[quote who="SuperZERO0" reply="18" id="2517013"] I've been working on the world for about 15 years. I'm 22 years old. The subject of my current work is a novel, Throne of Armageddon, that is currently around 1275 pages in length and will be around 2500 on completion. I've been working on it off and on for 8 years. I hope to have it finished and revised by the end of 2010. This is going to be a busy year. Luckily I have no other obligations. Thats very impressive for youn

1,643 Replies 3,606,567 Views

[quote who="-Ue_Carbon" reply="10" id="2516272"]Hey ZombiesRuz5, you working for a mod team right now? [/quote] Nope. I'm completely new to modding and 3d modeling. I do have a lot of experience with software development so the entity files haven't been too difficult to catch on too. I've opened up some of the sins models in 3d object viewer so it doesn't look like I am too far off in the process.

1,643 Replies 3,606,567 Views

[quote who="PUREVENOM" reply="6" id="2516180"]Really like that second one, it would make a devastating missile frigate. [/quote] Ya, I really like this model. I'm working on texturing this one and setting up the entity file for the ship.

1,643 Replies 3,606,567 Views

You've got to love the star wars universe. I recently discovered Captain Harlock and attempted to create the green arcadia and blue arcadia (Fun!). Blue arcadia: http://i951.photobucket.com/albums/ad356/ZombiesRus5/blue_arcadia.png

1,643 Replies 3,606,567 Views

Think of this thread as something similar to conceptships.blogspot.com for the Sins community. Basically, a way for the community to share what they have created whether it makes it into a mod or not. At a minimum post a screen shot of your model in blender, xsi, 3d object converter, etc or in game. If you have a name for your ship or story behind it, even better. We are looking forward to seeing what you have

1,643 Replies 3,606,567 Views

[quote who="Agent of Kharma" reply="63" id="2515192"] Beleive me, you have to have a backbone in this game to even last the first few days of sins online. You almost seem to state this like it's a badge of honor, like it's a good thing. You really think this is a good model for how to grow an online player community? [/quote] The fraternity approach to gaming is an option. However, other people learn in different ways. Some study, some watch replays, s

75 Replies 68,288 Views

This guide is an attempt to help newer players understand how to use/deal with star bases in entrenchment online games. Why is this needed when entrenchment has been out for almost a year now? I believe this is mainly due to the way the AI plays in Single Player Games. You are presented with Star bases ou

16 Replies 25,673 Views

This is the command points listed toward the end of the entity file. It also includes the rate at which command points increase per level to add additional strike craft as the capital ship levels up.

3 Replies 3,218 Views

[quote who="Blair Fraser" reply="76" id="2512115"]For what its worth, we've fixed a bug in the damage code that was screwing things like Illums up (anything with beam damage where the damage duration was equal to or greater than the update period of the damage system). This will be included in the upcoming patch for Sins, Entrenchment and will also be included in the Diplomacy base code. [/quote] Posted in: https://for

53 Replies 303,091 Views

[quote]If you were able to get all of that up, doesn't sounds like much of a rush. I guess the guy took his time. When Howthe? rushed me the other day, his Halyon was at my HW before my scout was at his (YES I SCOUTED CORRECTLY).[/quote] Well, it wasn't quite that easy and it was a rush. His jump path was HW(His)->Asteroid->Asteroid->Ice->HW(Mine) which was the immediate path he followed. I was hoping since it was a FFA he would focus on colonize other than a risky first s

87 Replies 193,027 Views

Margaret Weis/Tracy Hickman - The Deathgate Cycle (8 books) - great fantasy books dealing with multiple worlds, races (humans, elves, dwarf, other?) and magic. Piers Anthony - Incarnations of Immortality (8 books) - A little bit different fantasy series dealing with some fantasy based religious themes centering around people who fulfill the roles of Death, War, Chronus(Time), etc.

10 Replies 45,631 Views

So... I played a 4p locked FFA with random race (ended up Vasari) and was immediatly rushed by the nearby advent player with dual halcyon's. I did survive his initial attacks with my Egg, repair bays, turrents(upgraded), Starbase and fighter/health upgrades and scared him away. I even managed to get a comparable fleet built of carriers and assailants and some sentinals due to aggressive control of neutral extractors. Problem is I don't play Vasari and did not do a good job fighting

87 Replies 193,027 Views