ZombiesRus5

ZombiesRus5

Joined Member # 3496922
8 Posts 513 Replies 2,966 Reputation

Umm, I did say this was a quick example just to get a feel [e digicons];P[/e] The skin is for a plague based raise. The name of that texture is misconception.

6 Replies 4,413 Views

I was playing around with creating some new skins for my mod and was wondering if anyone has created any skins for Advent or Vasari. I plan on complety redoing the textures, but wanted to get a quick feel for what files were necessary to change. Here is my quickie example.

6 Replies 4,413 Views

[quote]Mostly i know pascal and octave, though i've done a few basic bits in C++ too (like write/retrieve and arithmetic basic!)[/quote] Ah, new to programming... thats awesome. I love the field and plan to teach it at university level after I retire. I would invite you to download Eclipse if you haven't already. It is a very good IDE for developing in Java or C++ for that matter. Currently I am specializing in Java, but it is an easy transition from C++. If you visit the <a h

1,320 Replies 4,049,132 Views

[quote who="GoaFan77" reply="7" id="2747220"] Quoting Stmorpheus, reply 6 seriously get oblivion for the PC and download some mods. amazing experience really. i think i am running on close to 50 mods right now. Seconded, get he game of the year edition. One of the best deals in gaming for $20 and no DRM besides needing the disk unless I am mistaken. [/quote] You know, I borrowed the game on the console and loved it. This i

19 Replies 36,892 Views

[quote]That or you could DL a pirated version of the beta version(can find about anything on the net these days)[/quote] I probably won't go through the effort to find an original version of this game from 2007ish that may or may not exist [e digicons];P[/e] If the devs would cough up any discarded models and textures that would be nice to have. [quote]I'm not sure if the 3lvl max is hardcoded though or if doing it for one may change it for all ships of the type[/quote

81 Replies 79,253 Views

[quote who="Aractain" reply="15" id="2746032"]Did anyone else try this? [/quote] Yes, I just tried GS_Ship.fx fix with a new model and it did work well for me. I'll need to look at the other files mentioned too. Nice find!

26 Replies 132,310 Views

[quote]Mines don't trigger on structures, so they won't trigger on an Orkulus. They are also phased out until triggered, so they can't be attacked by the orky.[/quote] This is only true for Psi homing mines. And the Psi homing mines will damage structures and starbases. TEC and Vas mines will trigger and damage structures and starbases. Personally, I think this is an oversight by the devs to not have Psi mines trigger on structures and starbases.

26 Replies 98,963 Views

This mod seems to have captured the interested of a few people based on the dl count. It's appeal maybe because it's simplicity. Version 0.03 Release Notes: Fixes Psi battleship shield per level increase. (3600->360) Fixes Tech battlship culture repel rate. (.05->.10) Main menu title changed to reflect Flagship mod and version English.str modified to remove old Flagship designation. Todo

81 Replies 79,253 Views

[quote]I'd like seeing some of the Old Beta ships thrown in from the older screenies. Also Tested a few mods with this Works with Graphics mod and Optimization, does not with DS / DS+AHA / MS. all I've tested so far lol[/quote] What old beta ships? I wasn't around during that time... This mod should work with most mods that DON'T modify the GalaxyScenario.galaxyScenarioDef file. I've not asked for permission to create a DS addon for this, but as Ryat has said it wouldn't be di

81 Replies 79,253 Views

[quote]On a side note, if your interested I could make some variations to some of the cap models to make as the flagships, if you like. Like the Kol mod Ryat is referring to. Eventually PUREVENOM and myself, and anyone else if they want to help, are planning to make up a ship pack of Sins ships variations for the community to use. Perhaps even some SB and structure variations also. So it wouldn't be too much trouble to start with a capship variation for each race. I know SivCorp has made some

81 Replies 79,253 Views

[quote]Also, the ship models look awesome![/quote] I have some more concepts to post, just been working on some new frigate abilities and my mod tool so hadn't had time yet.

1,320 Replies 4,049,132 Views

[quote]Thanks very much ZombieRus! I'm just glad to help! Unfortunately i have a massive lack of reliability, so i don't often offer to help produce things, to avoid letting people down. However, I'm happy to learn how to code sins if you can't find anyone else willing to help, I'm pretty competent at programming languages so it would take me(as a total guesstimate) about a week to learn enough to start working on a mod. Summer holidays at uni are VERY long and dull if you haven't got money o

1,320 Replies 4,049,132 Views

[quote]one of the posters tested the "WithinSolarSystem" constraint and found that it should be "WithinCurrentSolarSystem" to work.[/quote] Ah, excellent. Will add that to the next build.

31 Replies 106,062 Views

[quote] I've noticed two "errors" that work fine in game: changing the damage type for a weapon to "AFFECTS_ONLY_HULL" and setting a passive weapon applied buff to "GAUSS" At first I was worried that this meant that the game wouldn't accept it, but it turned out fine[/quote] I thought this was fixed. I'll have to look at the validation rules again.

31 Replies 106,062 Views

[quote]Your tool seems to be catching on the "WithinCurrentSolarSystem" condition[/quote] How did you find this value? Are you sure it's working properly? I am aware of " WithinSolarSystem" which is a valid constraint.

31 Replies 106,062 Views

[quote who="TrooperScooper7" reply="24" id="2741594"]Also, "missing entity reference" errors aren't caught by your tool; towards the end I had to dig for them. Is there any tool to check manifest files for errors i.e. if there are any files missing from the entity? As a side note, how do you get pictures on posts? I tried using the "insert/edit image" button on the top of the written reply area, but I'm not clear on how it works. [/quote] The best way

31 Replies 106,062 Views

[quote who="haetes" reply="35" id="2736684"]Is it possible to combine this mod with Distant Stars. I have been trying to do that now since the mod came out and to no avail. thanks for any future response. [/quote] You may want to tweak the flagship stats to balance with DS if you do this.

81 Replies 79,253 Views

[quote]This seems really cool. DLing now. [/quote] Thanks, I liked the idea of being forced to start with a random capital ship. It still has some room to grow and I'm thinking the starting stats could be bumped slightly, but the double increase per level and extra target banks makes any of them fairly tough. [quote] I find it odd that the flag ships take only 50 fleet supply... i suppose the fact that you get only one makes up for it.[/quote] Thats a g

81 Replies 79,253 Views

[quote who="EternalRequiem" reply="31" id="2734479"]Yeah, say your using an upload site... like imageshack or another, you have several links, when you goto put an image up in your posts I think your suppose to put the direct link in. This basically allows the forum here to cut down the size and when you click on said image it opens it up fully all the way [/quote] Yep, I used the direct link but manually set the size of the image in the forum. My assumption was it would allow yo

81 Replies 79,253 Views

[quote]an idea that you might like for the TEC is possible an expansive version of the Finest Hour for a level 6 ability that covers the fleet[/quote] This is a good idea. I might look at the abilities on each ship and see if there is atleast one that could be extended for additional fleet support.

81 Replies 79,253 Views

[quote who="EternalRequiem" reply="29" id="2734171"]Zomb, might I suggest you put pics in that you can enlarge? I can't even read the text on that small screenshot looking pic [/quote] Done. You know I thought it used to allow you to click on images with manual sizes set (oh well!)

81 Replies 79,253 Views